| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | Optimise Object's `get_argument_options` | Micky | 2024-02-29 | 1 | -0/+3 |
* | Revert "Update Node::get_configuration_warnings signature" | Rémi Verschelde | 2024-02-17 | 1 | -1/+1 |
* | Update Node::get_configuration_warnings signature | RedMser | 2024-02-08 | 1 | -1/+1 |
* | Make gizmo plugin handle SpriteBase3D instead of Sprite3D | kleonc | 2023-10-06 | 1 | -2/+0 |
* | Vertex and attribute compression to reduce the size of the vertex format. | clayjohn | 2023-10-05 | 1 | -0/+1 |
* | [Sprite3D/Label3D] Expose alpha antialiasing properties. | bruvzg | 2023-01-31 | 1 | -0/+8 |
* | Merge pull request #71964 from bruvzg/mat_key | Rémi Verschelde | 2023-01-30 | 1 | -1/+11 |
|\ |
|
| * | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ... | bruvzg | 2023-01-24 | 1 | -1/+11 |
* | | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | 2023-01-26 | 1 | -8/+23 |
|/ |
|
* | Merge pull request #65609 from dalexeev/animated-sprite | Rémi Verschelde | 2023-01-05 | 1 | -3/+3 |
|\ |
|
| * | `AnimatedSprite{2D,3D}` improvements | Danil Alexeev | 2023-01-05 | 1 | -3/+3 |
* | | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
|/ |
|
* | Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins | Rémi Verschelde | 2022-09-20 | 1 | -6/+4 |
|\ |
|
| * | Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas... | kleonc | 2022-09-18 | 1 | -6/+4 |
* | | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | 2022-09-19 | 1 | -1/+1 |
|/ |
|
* | Allow negative `speed_scale` in AnimatedSprite2D & 3D | Micky | 2022-09-13 | 1 | -1/+2 |
* | Harmonise AnimatedSprite3D and its 2D counterpart | Micky | 2022-09-09 | 1 | -2/+9 |
* | Merge pull request #64157 from Mickeon/remove-mysterious-is-playing | Rémi Verschelde | 2022-09-01 | 1 | -2/+2 |
|\ |
|
| * | Remove AnimatedSprite3D.`is_playing()` for redundancy | Micky | 2022-08-09 | 1 | -2/+2 |
* | | Make `_validate_property` a multilevel method | Yuri Sizov | 2022-08-22 | 1 | -2/+2 |
|/ |
|
* | Add autocompletion for AnimatedSprite.play() | Haoyu Qiu | 2022-05-05 | 1 | -0/+2 |
* | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | 2022-05-02 | 1 | -4/+4 |
* | Expose Label3D and Sprite*3D material render priority properties. | bruvzg | 2022-04-30 | 1 | -0/+4 |
* | Implement Label3D node. | bruvzg | 2022-04-22 | 1 | -0/+7 |
* | Discern between virtual and abstract class bindings | reduz | 2022-03-10 | 1 | -1/+1 |
* | Merge pull request #55446 from Calinou/spritebase3d-remove-opacity | Rémi Verschelde | 2022-01-12 | 1 | -4/+0 |
|\ |
|
| * | Remove redundant SpriteBase3D `opacity` property | Hugo Locurcio | 2021-11-29 | 1 | -4/+0 |
* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
|/ |
|
* | Remove unimplemented methods | Marcel Admiraal | 2021-10-21 | 1 | -6/+0 |
* | Fix some unnecessary includes | Aaron Franke | 2021-08-13 | 1 | -1/+1 |
* | Use doubles for time in many other places | Aaron Franke | 2021-08-09 | 1 | -1/+1 |
* | Use real_t in 3D nodes | Aaron Franke | 2021-08-03 | 1 | -3/+3 |
* | Deprecate ImmediateGeometry | reduz | 2021-06-30 | 1 | -19/+30 |
* | Change frame_coords to Vector2i | kobewi | 2021-05-23 | 1 | -2/+2 |
* | Use Array for node configuration warnings | Nathan Franke | 2021-04-11 | 1 | -1/+1 |
* | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde | 2021-04-05 | 1 | -2/+2 |
* | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | 2021-03-20 | 1 | -5/+5 |
|\ |
|
| * | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal | 2021-03-14 | 1 | -5/+5 |
* | | Move SpriteFrames to its own file in the resources folder | Aaron Franke | 2021-03-16 | 1 | -1/+1 |
|/ |
|
* | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut | 2021-02-07 | 1 | -20/+20 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Add override keywords. | Marcel Admiraal | 2020-07-10 | 1 | -9/+9 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -3/+0 |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -4/+4 |
* | Signals: Port more uses of connect_compat | Rémi Verschelde | 2020-02-28 | 1 | -0/+2 |
* | PoolVector is gone, replaced by Vector | Juan Linietsky | 2020-02-18 | 1 | -1/+1 |
* | Modernized default 3D material, fixes material bugs. | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |
* | Texture refactor | Juan Linietsky | 2020-02-11 | 1 | -3/+3 |