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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
sprite_3d.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
kleonc
2023-10-06
1
-2
/
+0
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-0
/
+1
*
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
1
-0
/
+8
*
Merge pull request #71964 from bruvzg/mat_key
Rémi Verschelde
2023-01-30
1
-1
/
+11
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*
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-24
1
-1
/
+11
*
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Make AnimatedSprite's playback API consistent with AnimationPlayer
Silc Renew
2023-01-26
1
-8
/
+23
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/
*
Merge pull request #65609 from dalexeev/animated-sprite
Rémi Verschelde
2023-01-05
1
-3
/
+3
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\
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*
`AnimatedSprite{2D,3D}` improvements
Danil Alexeev
2023-01-05
1
-3
/
+3
*
|
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
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/
*
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
Rémi Verschelde
2022-09-20
1
-6
/
+4
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*
Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...
kleonc
2022-09-18
1
-6
/
+4
*
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Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
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/
*
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-09-13
1
-1
/
+2
*
Harmonise AnimatedSprite3D and its 2D counterpart
Micky
2022-09-09
1
-2
/
+9
*
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
Rémi Verschelde
2022-09-01
1
-2
/
+2
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*
Remove AnimatedSprite3D.`is_playing()` for redundancy
Micky
2022-08-09
1
-2
/
+2
*
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+2
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/
*
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-05-05
1
-0
/
+2
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-4
/
+4
*
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-30
1
-0
/
+4
*
Implement Label3D node.
bruvzg
2022-04-22
1
-0
/
+7
*
Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-1
/
+1
*
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
Rémi Verschelde
2022-01-12
1
-4
/
+0
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*
Remove redundant SpriteBase3D `opacity` property
Hugo Locurcio
2021-11-29
1
-4
/
+0
*
|
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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/
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-6
/
+0
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-1
/
+1
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-1
/
+1
*
Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-3
/
+3
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-19
/
+30
*
Change frame_coords to Vector2i
kobewi
2021-05-23
1
-2
/
+2
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
/
+1
*
Style: Apply clang-tidy's `modernize-use-bool-literals`
Rémi Verschelde
2021-04-05
1
-2
/
+2
*
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rémi Verschelde
2021-03-20
1
-5
/
+5
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*
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
1
-5
/
+5
*
|
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-16
1
-1
/
+1
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/
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-20
/
+20
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-9
/
+9
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
1
-0
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
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