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path: root/scene/3d/sprite_3d.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Optimise Object's `get_argument_options`Micky2024-02-291-0/+3
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Make gizmo plugin handle SpriteBase3D instead of Sprite3Dkleonc2023-10-061-2/+0
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-0/+1
* [Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg2023-01-311-0/+8
* Merge pull request #71964 from bruvzg/mat_keyRémi Verschelde2023-01-301-1/+11
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| * Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...bruvzg2023-01-241-1/+11
* | Make AnimatedSprite's playback API consistent with AnimationPlayerSilc Renew2023-01-261-8/+23
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* Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde2023-01-051-3/+3
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| * `AnimatedSprite{2D,3D}` improvementsDanil Alexeev2023-01-051-3/+3
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-marginsRémi Verschelde2022-09-201-6/+4
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| * Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...kleonc2022-09-181-6/+4
* | Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
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* Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky2022-09-131-1/+2
* Harmonise AnimatedSprite3D and its 2D counterpartMicky2022-09-091-2/+9
* Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde2022-09-011-2/+2
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| * Remove AnimatedSprite3D.`is_playing()` for redundancyMicky2022-08-091-2/+2
* | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-2/+2
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* Add autocompletion for AnimatedSprite.play()Haoyu Qiu2022-05-051-0/+2
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-4/+4
* Expose Label3D and Sprite*3D material render priority properties.bruvzg2022-04-301-0/+4
* Implement Label3D node.bruvzg2022-04-221-0/+7
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+1
* Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde2022-01-121-4/+0
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| * Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio2021-11-291-4/+0
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Remove unimplemented methodsMarcel Admiraal2021-10-211-6/+0
* Fix some unnecessary includesAaron Franke2021-08-131-1/+1
* Use doubles for time in many other placesAaron Franke2021-08-091-1/+1
* Use real_t in 3D nodesAaron Franke2021-08-031-3/+3
* Deprecate ImmediateGeometryreduz2021-06-301-19/+30
* Change frame_coords to Vector2ikobewi2021-05-231-2/+2
* Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
* Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde2021-04-051-2/+2
* Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde2021-03-201-5/+5
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| * Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal2021-03-141-5/+5
* | Move SpriteFrames to its own file in the resources folderAaron Franke2021-03-161-1/+1
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-20/+20
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add override keywords.Marcel Admiraal2020-07-101-9/+9
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-4/+4
* Signals: Port more uses of connect_compatRémi Verschelde2020-02-281-0/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-3/+3
* Texture refactorJuan Linietsky2020-02-111-3/+3