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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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visibility_notifier_3d.cpp
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Author
Age
Files
Lines
*
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-198
/
+0
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-142
/
+87
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-1
/
+1
*
Removed _change_notify
reduz
2021-02-10
1
-1
/
+0
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-3
/
+0
*
Cache world in VisibilityNotifier3D to avoid crash
kobewi
2021-01-27
1
-3
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-10
/
+18
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
/
+0
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+274