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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* expose GeometryInstance.get_aabb() etc fixes #6587yg2f2016-09-221-0/+4
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-1/+41
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix a bug in extra cull margin, closes #1760Juan Linietsky2015-05-011-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+15
* Batch of BugfixesJuan Linietsky2014-12-071-4/+4
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+10
* Little BitsJuan Linietsky2014-08-141-3/+18
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+17
* Light Baker!Juan Linietsky2014-06-111-3/+75
* Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...marynate2014-05-131-1/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+260