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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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visual_instance.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-88
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+59
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work in progress global illumination
Juan Linietsky
2016-12-20
1
-65
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+0
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-36
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+72
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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expose GeometryInstance.get_aabb() etc fixes #6587
yg2f
2016-09-22
1
-0
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+4
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Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-03-07
1
-1
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+41
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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-fix a bug in extra cull margin, closes #1760
Juan Linietsky
2015-05-01
1
-0
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+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
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+15
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Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-4
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+4
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
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+1
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-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-2
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+10
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Little Bits
Juan Linietsky
2014-08-14
1
-3
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+18
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Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+17
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Light Baker!
Juan Linietsky
2014-06-11
1
-3
/
+75
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Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-05-13
1
-1
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+3
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+260