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path: root/scene/3d/voxel_gi.h
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-2/+2
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| * Add VoxelGI bake cancelling and progress UI improvementBad Sector2024-11-231-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
* Fix VoxelGI CameraAttributes exposure normalization handlingbitsawer2023-08-281-0/+2
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-3/+7
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+7
* Tweak VoxelGI defaults for better qualityHugo Locurcio2022-07-311-2/+2
* Discern between virtual and abstract class bindingsreduz2022-03-101-1/+0
* Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde2022-01-041-1/+1
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| * Decrease the default dynamic range in VoxelGIData to 2.0Hugo Locurcio2021-12-081-1/+1
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Fix some unnecessary includesAaron Franke2021-08-131-1/+0
* Clean up RenderingServer and its bindingsreduz2021-07-011-13/+0
* Rename GI Classesreduz2021-06-051-0/+176