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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
world_environment.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+54
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-27
/
+27
*
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
1
-2
/
+2
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-2
/
+2
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-21
/
+26
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix WorldEnvironment node warning about unset resources
Pedro J. Estébanez
2021-12-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-0
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-20
/
+11
*
Add preview Sun and Environment
reduz
2021-02-22
1
-31
/
+55
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
1
-4
/
+12
|
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*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-4
/
+12
*
|
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-0
/
+1
|
/
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-25
/
+25
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-6
/
+1
*
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
1
-0
/
+42
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-0
/
+112