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path: root/scene/3d/world_environment.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Implement hooks into rendererBastiaan Olij2024-02-181-0/+54
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-2/+2
* Update Node::get_configuration_warnings signatureRedMser2024-02-081-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-2/+2
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-27/+27
* Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio2022-05-051-2/+2
* String: Remove TTR and DTR defines in non-tools buildRémi Verschelde2022-03-281-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-21/+26
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez2021-12-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-0/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Use Array for node configuration warningsNathan Franke2021-04-111-20/+11
* Add preview Sun and Environmentreduz2021-02-221-31/+55
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde2020-10-011-4/+12
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| * Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee2020-05-161-4/+12
* | Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-0/+1
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-9/+0
* Change non-existent World to World3Dqarmin2020-04-181-25/+25
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-2/+2
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-6/+1
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+42
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-0/+112