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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
131
-262
/
+262
*
Rebrand preambles to Redot
Spartan322
2024-10-13
131
-0
/
+262
*
Rebrand Godot 4.3 to Redot
Trashguy
2024-10-13
1
-1
/
+1
*
Fix syncing PhysicalBone internal poses individually
Silc Lizard (Tokage) Renew
2024-09-17
2
-1
/
+8
*
Do not defer PathFollow3D transform updates
Yaohua Xiong
2024-09-17
2
-29
/
+26
*
Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-17
17
-19
/
+19
*
Fix physical bone update without simulating
Silc Lizard (Tokage) Renew
2024-09-17
2
-41
/
+9
*
Fix invalid `Skeleton3D` bone pose updates
Fredia Huya-Kouadio
2024-09-16
1
-0
/
+5
*
Fix Skeleton2D.{_set|_get} always returning true
kleonc
2024-09-16
1
-6
/
+6
*
Add `stop_callable` to `AudioStreamPlayerInternal`
Kusok
2024-09-16
1
-2
/
+2
*
Fix SoftBody3D pinned points breaking when reloading scene
Jiří Švejda
2024-09-16
1
-1
/
+7
*
Add NavigationLink function to change navigation map
smix8
2024-09-16
2
-31
/
+84
*
Fix LightmapGI not taking environment sky rotation into account when baking
Hugo Locurcio
2024-09-16
1
-0
/
+1
*
fix to ensure generated light probes do not get placed too close to manual li...
Kyle Appelgate
2024-09-16
1
-1
/
+1
*
Fix incorrect warning on SkeletonModifier
Silc Lizard (Tokage) Renew
2024-09-16
1
-1
/
+1
*
XRNode - fix visibility issue
Bastiaan Olij
2024-08-29
2
-1
/
+21
*
Make `Skeleton3D` bone simulator an internal child
A Thousand Ships
2024-08-07
1
-1
/
+1
*
Fix newly baked lightmap can't override previously baked at same path
jsjtxietian
2024-07-23
1
-1
/
+1
*
Fix dynamic-stack-buffer-overflow crash when executing random functions on ra...
Jamie Pate
2024-07-18
1
-1
/
+1
*
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Rémi Verschelde
2024-07-18
3
-3
/
+9
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Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
BlueCube3310
2024-07-13
3
-3
/
+9
*
|
Re-add Skeleton3D::animate_physical_bones
Silc Lizard (Tokage) Renew
2024-07-14
2
-6
/
+6
*
|
Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Valeriy Molchanov
2024-07-09
1
-1
/
+1
|
/
*
Fix physics tick counter
Ricardo Buring
2024-07-07
2
-5
/
+0
*
Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2
Silc Lizard (Tokage) Renew
2024-07-06
1
-1
/
+1
*
Reset when disabling override pose in BoneAttachment3D
Silc Lizard (Tokage) Renew
2024-06-28
1
-0
/
+11
*
Fix AnimationSprite2D/3D::play using wrong end_frame
Robocraft999
2024-06-26
1
-1
/
+4
*
Rework migration of animate_physical_bones to compatibility
Silc Lizard (Tokage) Renew
2024-06-25
3
-9
/
+11
*
Optimize update flag by SkeletonModifier
Silc Lizard (Tokage) Renew
2024-06-23
2
-9
/
+25
*
Fix invalid inheritance of `OccluderInstance3D`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
Merge pull request #91382 from adamscott/sample-player
Rémi Verschelde
2024-06-19
2
-0
/
+33
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Add samples playback support
Adam Scott
2024-06-18
2
-0
/
+33
*
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[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-1
/
+1
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/
*
Fix child bones of the physical bone aren't modified
Silc Lizard (Tokage) Renew
2024-06-11
1
-0
/
+18
*
Merge pull request #92925 from TokageItLab/concatenated-bone-names
Rémi Verschelde
2024-06-10
5
-27
/
+29
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Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
5
-27
/
+29
*
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Expose get_skeleton() from SkeletonModifier3D
Silc Lizard (Tokage) Renew
2024-06-09
1
-0
/
+2
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/
*
Merge pull request #92302 from jsjtxietian/debug-shape-null
Rémi Verschelde
2024-05-30
1
-0
/
+3
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*
Fix null `debug_shape` being updated when `CollisionObject3D`'s transform cha...
jsjtxietian
2024-05-24
1
-0
/
+3
*
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Fix NavigationRegion3D not reacting to runtime debug enabled change
smix8
2024-05-23
1
-2
/
+2
*
|
Replace List with LocalVector on Skeleton3D's bone transform update.
Dario
2024-05-20
1
-4
/
+7
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/
*
Merge pull request #91601 from lander-vr/lightmap_seams_fix
Rémi Verschelde
2024-05-15
3
-2
/
+21
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*
Add denoiser range property for LightmapGI
landervr
2024-05-15
3
-2
/
+21
*
|
Merge pull request #91936 from jsjtxietian/body-connect
Rémi Verschelde
2024-05-15
1
-2
/
+6
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Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D
jsjtxietian
2024-05-15
1
-2
/
+6
*
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Cleanup unused/underused singleton StringNames
kobewi
2024-05-14
2
-6
/
+6
*
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Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Rémi Verschelde
2024-05-14
1
-1
/
+1
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*
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Fix sqrt application for radius in particle ring emission
Kasper Arnklit Frandsen
2024-05-14
1
-1
/
+1
*
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
19
-36
/
+13
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*
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Add shorthand for using singleton string names
kobewi
2024-05-11
12
-92
/
+94
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