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* Fix copyright headers referring to GodotSpartan3222024-10-27131-262/+262
* Rebrand preambles to RedotSpartan3222024-10-13131-0/+262
* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-1/+1
* Fix syncing PhysicalBone internal poses individuallySilc Lizard (Tokage) Renew2024-09-172-1/+8
* Do not defer PathFollow3D transform updatesYaohua Xiong2024-09-172-29/+26
* Fix super call in various `get_configuration_warnings` methodsA Thousand Ships2024-09-1717-19/+19
* Fix physical bone update without simulatingSilc Lizard (Tokage) Renew2024-09-172-41/+9
* Fix invalid `Skeleton3D` bone pose updatesFredia Huya-Kouadio2024-09-161-0/+5
* Fix Skeleton2D.{_set|_get} always returning truekleonc2024-09-161-6/+6
* Add `stop_callable` to `AudioStreamPlayerInternal`Kusok2024-09-161-2/+2
* Fix SoftBody3D pinned points breaking when reloading sceneJiří Švejda2024-09-161-1/+7
* Add NavigationLink function to change navigation mapsmix82024-09-162-31/+84
* Fix LightmapGI not taking environment sky rotation into account when bakingHugo Locurcio2024-09-161-0/+1
* fix to ensure generated light probes do not get placed too close to manual li...Kyle Appelgate2024-09-161-1/+1
* Fix incorrect warning on SkeletonModifierSilc Lizard (Tokage) Renew2024-09-161-1/+1
* XRNode - fix visibility issueBastiaan Olij2024-08-292-1/+21
* Make `Skeleton3D` bone simulator an internal childA Thousand Ships2024-08-071-1/+1
* Fix newly baked lightmap can't override previously baked at same pathjsjtxietian2024-07-231-1/+1
* Fix dynamic-stack-buffer-overflow crash when executing random functions on ra...Jamie Pate2024-07-181-1/+1
* Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-alwaysRémi Verschelde2024-07-183-3/+9
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| * Lightmapper: Prevent infinite loop when blitting lightmaps into an atlasBlueCube33102024-07-133-3/+9
* | Re-add Skeleton3D::animate_physical_bonesSilc Lizard (Tokage) Renew2024-07-142-6/+6
* | Fix Issue #94145 Incorrect text in the Node Configuration Warning dialogValeriy Molchanov2024-07-091-1/+1
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* Fix physics tick counterRicardo Buring2024-07-072-5/+0
* Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2Silc Lizard (Tokage) Renew2024-07-061-1/+1
* Reset when disabling override pose in BoneAttachment3DSilc Lizard (Tokage) Renew2024-06-281-0/+11
* Fix AnimationSprite2D/3D::play using wrong end_frameRobocraft9992024-06-261-1/+4
* Rework migration of animate_physical_bones to compatibilitySilc Lizard (Tokage) Renew2024-06-253-9/+11
* Optimize update flag by SkeletonModifierSilc Lizard (Tokage) Renew2024-06-232-9/+25
* Fix invalid inheritance of `OccluderInstance3D`A Thousand Ships2024-06-191-1/+1
* Merge pull request #91382 from adamscott/sample-playerRémi Verschelde2024-06-192-0/+33
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| * Add samples playback supportAdam Scott2024-06-182-0/+33
* | [Scene] Add `SceneStringNames::font(_size/_color)`A Thousand Ships2024-06-181-1/+1
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* Fix child bones of the physical bone aren't modifiedSilc Lizard (Tokage) Renew2024-06-111-0/+18
* Merge pull request #92925 from TokageItLab/concatenated-bone-namesRémi Verschelde2024-06-105-27/+29
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| * Add get_concatenated_bone_names() to Skeleton3D for Modifier's hintSilc Lizard (Tokage) Renew2024-06-105-27/+29
* | Expose get_skeleton() from SkeletonModifier3DSilc Lizard (Tokage) Renew2024-06-091-0/+2
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* Merge pull request #92302 from jsjtxietian/debug-shape-nullRémi Verschelde2024-05-301-0/+3
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| * Fix null `debug_shape` being updated when `CollisionObject3D`'s transform cha...jsjtxietian2024-05-241-0/+3
* | Fix NavigationRegion3D not reacting to runtime debug enabled changesmix82024-05-231-2/+2
* | Replace List with LocalVector on Skeleton3D's bone transform update.Dario2024-05-201-4/+7
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* Merge pull request #91601 from lander-vr/lightmap_seams_fixRémi Verschelde2024-05-153-2/+21
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| * Add denoiser range property for LightmapGIlandervr2024-05-153-2/+21
* | Merge pull request #91936 from jsjtxietian/body-connectRémi Verschelde2024-05-151-2/+6
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| * Avoid duplicate connect in `Joint2D::_update_joint` and Joint3Djsjtxietian2024-05-151-2/+6
* | Cleanup unused/underused singleton StringNameskobewi2024-05-142-6/+6
* | Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2Rémi Verschelde2024-05-141-1/+1
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| * | Fix sqrt application for radius in particle ring emissionKasper Arnklit Frandsen2024-05-141-1/+1
* | | Use Core/Scene stringnames consistentlykobewi2024-05-1319-36/+13
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* | Add shorthand for using singleton string nameskobewi2024-05-1112-92/+94