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* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-082-0/+4
* ability to adjust propagation in gi probeJuan Linietsky2017-02-062-0/+40
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-062-4/+19
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-202-8/+8
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-162-8/+8
* | Fix editor method calls to is_visible for Spatial and CanvasItem and is_visib...Ray Koopa2017-01-181-1/+1
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* Working on compile issues for iOSBastiaanOlij2017-01-162-2/+0
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-1610-13/+13
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-158-1132/+4
* Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde2017-01-151-1/+1
* removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-142-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-1416-51/+66
* Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky2017-01-142-2/+2
* rename monitoring functionsJuan Linietsky2017-01-132-8/+8
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-9/+9
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-132-22/+23
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-137-37/+18
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-1213-3/+30
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-122-11/+11
* Renamed most signals so they refer to:Juan Linietsky2017-01-124-71/+71
* Type renames:Juan Linietsky2017-01-1134-100/+100
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-1/+1
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-1/+1
* | Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky2017-01-101-5/+7
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| * | Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-081-5/+7
* | | It is now possible to name layers of different kinds!Juan Linietsky2017-01-107-10/+9
* | | - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-2/+2
* | | Few small fixes so tools=no and target=release compilesBastiaanOlij2017-01-102-0/+8
* | | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0732-127/+127
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* | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-041-6/+6
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| * | Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-6/+6
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* / -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0417-130/+154
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-0280-812/+812
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0226-1125/+4141
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| * Some fixes and clean upsJuan Linietsky2016-12-312-0/+42
| * begin work on new particle systemreduz2016-12-302-2/+11
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-232-38/+28
| * can bake for omni and spotlightJuan Linietsky2016-12-222-13/+143
| * work in progress global illuminationJuan Linietsky2016-12-208-118/+3263
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-1/+1
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-1/+1
| * working reflection probes!!Juan Linietsky2016-11-192-0/+358
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-112-24/+39
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-29/+135
| * -Many many fixesJuan Linietsky2016-10-291-0/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-273-16/+191
| * Begining of GLES3 renderer:Juan Linietsky2016-10-0321-1086/+131
* | Merge pull request #7391 from ktksgit/masterRémi Verschelde2017-01-021-0/+5
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| * | Update DebugMesh when NavMesh changes ktksgit2016-12-291-0/+5
* | | Merge pull request #7363 from Elinvention/bone_attachmentRémi Verschelde2017-01-022-0/+7
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