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Redot Engine – Multi-platform 2D and 3D game engine
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Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
3
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+8
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Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-range
Rémi Verschelde
2021-09-17
2
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Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
Hugo Locurcio
2021-09-17
2
-27
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+0
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-16
3
-34
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+34
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Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
8
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+255
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
8
-275
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+255
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Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-09-16
6
-26
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+0
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Merge pull request #52266 from AndreaCatania/coll
Rémi Verschelde
2021-09-14
1
-1
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+2
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Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-09-08
1
-1
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+2
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Make sure IK target is inside tree before using its transform
Haoyu Qiu
2021-09-14
1
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+1
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Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
Juan Linietsky
2021-09-08
1
-8
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+14
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Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-09-07
1
-8
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+14
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Merge pull request #52237 from ellenhp/polyphony
Juan Linietsky
2021-09-07
2
-68
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+112
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Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-09-07
2
-68
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+112
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Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-09-06
2
-2
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+101
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Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
2
-199
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+98
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Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
4
-89
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+68
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
4
-89
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+68
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Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
1
-3
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+3
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delta time as double
fabriceci
2021-08-31
1
-3
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+3
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Merge pull request #51364 from bengtsts/master
Camille Mohr-Daurat
2021-08-31
1
-0
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+5
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Expose soft body pin methods to GDScript
Bengt Söderström
2021-08-30
1
-0
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+5
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Revert " Improve collision generation usability in the new 3D scene import wo...
Juan Linietsky
2021-08-30
1
-2
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+1
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Merge pull request #51985 from AndreaCatania/coll
Camille Mohr-Daurat
2021-08-30
1
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+2
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Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-28
1
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+2
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
2
-28
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+3
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Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-29
2
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+28
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Merge pull request #43573 from lewiji/master
Max Hilbrunner
2021-08-28
1
-1
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+1
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Fix is_playing() method in AnimatedSprite3D
Lewis Pollard
2020-11-16
1
-1
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+1
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Merge pull request #51296 from ellenhp/mix_in_audio_server
Juan Linietsky
2021-08-27
2
-434
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+269
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Do all audio mixing in the AudioServer
Ellen Poe
2021-08-27
2
-434
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+269
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Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-27
1
-2
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+5
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Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-26
1
-2
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+5
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
2
-5
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+5
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Port recent move_and_slide fixes to 3D
PouleyKetchoupp
2021-08-24
1
-30
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+29
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Merge pull request #51751 from jeffrey-cochran/windforce
Camille Mohr-Daurat
2021-08-23
2
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+83
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Enabled area-specific wind forces
Jeffrey Cochran
2021-08-23
2
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+83
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Implement NativeExtension pointer arguments
reduz
2021-08-23
1
-1
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+5
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
2
-6
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+6
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moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
3
-86
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+201
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
2
-4
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+6
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Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
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+1
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Merge pull request #51798 from nekomatata/fix-skeleton-child-bones
Rémi Verschelde
2021-08-18
1
-1
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+4
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Fix Skeleton3D regression when bones are not sorted from root to leaves
PouleyKetchoupp
2021-08-17
1
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+4
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Fix 3D character snap on moving platforms
PouleyKetchoupp
2021-08-17
1
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+5
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Merge pull request #51645 from fabriceci/improve-physics-api
Rémi Verschelde
2021-08-16
2
-63
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+105
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API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
2
-63
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+105
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New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
5
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+932
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Merge pull request #51660 from AnilBK/use-short-functions
Rémi Verschelde
2021-08-14
2
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+3
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Use get_global_* functions instead of using transforms.
Anilforextra
2021-08-14
2
-3
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