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* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-213-8/+8
* Merge pull request #52774 from Calinou/audiostreamplayer3d-remove-out-of-rangeRémi Verschelde2021-09-172-27/+0
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| * Remove unused `out_of_range_mode` property from AudioStreamPlayer3DHugo Locurcio2021-09-172-27/+0
* | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3DWilson E. Alvarez2021-09-163-34/+34
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* Merge pull request #52681 from nekomatata/rename-rigid-bodyCamille Mohr-Daurat2021-09-168-275/+255
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| * Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-168-275/+255
* | Display a editor gizmo icon for Listener3DHugo Locurcio2021-09-166-26/+0
* | Merge pull request #52266 from AndreaCatania/collRémi Verschelde2021-09-141-1/+2
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| * | Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-09-081-1/+2
* | | Make sure IK target is inside tree before using its transformHaoyu Qiu2021-09-141-1/+1
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* | Merge pull request #52462 from TokageItLab/fixed-regression-of-skinningJuan Linietsky2021-09-081-8/+14
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| * | Fixed regression of skinning with skeletonSilc 'Tokage' Renew2021-09-071-8/+14
* | | Merge pull request #52237 from ellenhp/polyphonyJuan Linietsky2021-09-072-68/+112
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| * | Add polyphony to Audio Stream Player nodesEllen Poe2021-09-072-68/+112
* | | Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-062-2/+101
* | | Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-312-199/+98
* | | Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-314-89/+68
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| * | | Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-254-89/+68
* | | | Merge pull request #52279 from fabriceci/delta-doubleCamille Mohr-Daurat2021-08-311-3/+3
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| * | | | delta time as doublefabriceci2021-08-311-3/+3
* | | | | Merge pull request #51364 from bengtsts/masterCamille Mohr-Daurat2021-08-311-0/+5
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| * | | | Expose soft body pin methods to GDScriptBengt Söderström2021-08-301-0/+5
* | | | | Revert " Improve collision generation usability in the new 3D scene import wo...Juan Linietsky2021-08-301-2/+1
* | | | | Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat2021-08-301-1/+2
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| * | | | | Improve collision generation usability in the new 3D scene import workflow.AndreaCatania2021-08-281-1/+2
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* | | | | Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky2021-08-292-28/+3
* | | | | Display a matrix for Node2D and don't display a duplicate originAaron Franke2021-08-292-3/+28
* | | | | Merge pull request #43573 from lewiji/masterMax Hilbrunner2021-08-281-1/+1
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| * | | | Fix is_playing() method in AnimatedSprite3DLewis Pollard2020-11-161-1/+1
* | | | | Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky2021-08-272-434/+269
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| * | | | | Do all audio mixing in the AudioServerEllen Poe2021-08-272-434/+269
* | | | | | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat2021-08-271-2/+5
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| * | | | | Remove velocity transmission on_wall when collider is CharacterBody.fabriceci2021-08-261-2/+5
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* / | | | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-242-5/+5
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* | | | Port recent move_and_slide fixes to 3DPouleyKetchoupp2021-08-241-30/+29
* | | | Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat2021-08-232-0/+83
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| * | | | Enabled area-specific wind forcesJeffrey Cochran2021-08-232-0/+83
* | | | | Implement NativeExtension pointer argumentsreduz2021-08-231-1/+5
* | | | | Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz2021-08-232-6/+6
* | | | | moved particle parameters to minmax and split scale axisQbieShay2021-08-223-86/+201
* | | | | Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-222-4/+6
* | | | | Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-8/+1
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* | | | Merge pull request #51798 from nekomatata/fix-skeleton-child-bonesRémi Verschelde2021-08-181-1/+4
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| * | | | Fix Skeleton3D regression when bones are not sorted from root to leavesPouleyKetchoupp2021-08-171-1/+4
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* / / / Fix 3D character snap on moving platformsPouleyKetchoupp2021-08-171-5/+5
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* | | Merge pull request #51645 from fabriceci/improve-physics-apiRémi Verschelde2021-08-162-63/+105
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| * | | API improvement on physics, mainly CharacterBodyfabriceci2021-08-152-63/+105
* | | | New and improved IK system for Skeleton3DTwistedTwigleg2021-08-145-229/+932
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* | | Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde2021-08-142-3/+3
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| * | | Use get_global_* functions instead of using transforms.Anilforextra2021-08-142-3/+3