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Redot Engine – Multi-platform 2D and 3D game engine
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Age
Files
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Fix Issue #94145 Incorrect text in the Node Configuration Warning dialog
Valeriy Molchanov
2024-07-09
1
-1
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+1
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Fix physics tick counter
Ricardo Buring
2024-07-07
2
-5
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+0
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Fix property type of Sprite3D `frame_coords` to Vector2i from Vector2
Silc Lizard (Tokage) Renew
2024-07-06
1
-1
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+1
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Reset when disabling override pose in BoneAttachment3D
Silc Lizard (Tokage) Renew
2024-06-28
1
-0
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+11
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Fix AnimationSprite2D/3D::play using wrong end_frame
Robocraft999
2024-06-26
1
-1
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+4
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Rework migration of animate_physical_bones to compatibility
Silc Lizard (Tokage) Renew
2024-06-25
3
-9
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+11
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Optimize update flag by SkeletonModifier
Silc Lizard (Tokage) Renew
2024-06-23
2
-9
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+25
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Fix invalid inheritance of `OccluderInstance3D`
A Thousand Ships
2024-06-19
1
-1
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+1
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Merge pull request #91382 from adamscott/sample-player
Rémi Verschelde
2024-06-19
2
-0
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+33
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Add samples playback support
Adam Scott
2024-06-18
2
-0
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+33
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[Scene] Add `SceneStringNames::font(_size/_color)`
A Thousand Ships
2024-06-18
1
-1
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+1
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Fix child bones of the physical bone aren't modified
Silc Lizard (Tokage) Renew
2024-06-11
1
-0
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+18
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Merge pull request #92925 from TokageItLab/concatenated-bone-names
Rémi Verschelde
2024-06-10
5
-27
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+29
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Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
Silc Lizard (Tokage) Renew
2024-06-10
5
-27
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+29
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Expose get_skeleton() from SkeletonModifier3D
Silc Lizard (Tokage) Renew
2024-06-09
1
-0
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+2
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Merge pull request #92302 from jsjtxietian/debug-shape-null
Rémi Verschelde
2024-05-30
1
-0
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+3
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Fix null `debug_shape` being updated when `CollisionObject3D`'s transform cha...
jsjtxietian
2024-05-24
1
-0
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+3
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Fix NavigationRegion3D not reacting to runtime debug enabled change
smix8
2024-05-23
1
-2
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+2
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Replace List with LocalVector on Skeleton3D's bone transform update.
Dario
2024-05-20
1
-4
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+7
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Merge pull request #91601 from lander-vr/lightmap_seams_fix
Rémi Verschelde
2024-05-15
3
-2
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+21
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Add denoiser range property for LightmapGI
landervr
2024-05-15
3
-2
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+21
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Merge pull request #91936 from jsjtxietian/body-connect
Rémi Verschelde
2024-05-15
1
-2
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+6
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Avoid duplicate connect in `Joint2D::_update_joint` and Joint3D
jsjtxietian
2024-05-15
1
-2
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+6
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Cleanup unused/underused singleton StringNames
kobewi
2024-05-14
2
-6
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+6
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Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Rémi Verschelde
2024-05-14
1
-1
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+1
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Fix sqrt application for radius in particle ring emission
Kasper Arnklit Frandsen
2024-05-14
1
-1
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+1
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
19
-36
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+13
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Add shorthand for using singleton string names
kobewi
2024-05-11
12
-92
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+94
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Merge pull request #91507 from lyuma/expose_process_modification
Rémi Verschelde
2024-05-10
2
-1
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+3
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Allow users to override SkeletonModifier3D._process_modification
Lyuma
2024-05-09
2
-1
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+3
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Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
1
-1
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+1
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Fix `builtin_embree=no` build linking the wrong version of Embree
Jakub Marcowski
2024-05-08
1
-1
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+1
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Merge pull request #90705 from AThousandShips/foreach_list
Rémi Verschelde
2024-05-07
2
-2
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+2
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
2
-2
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+2
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Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
Rémi Verschelde
2024-05-06
1
-1
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+1
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Fixed CPUParticles3D using angle incorrectly when ROTATE_Y is set.
Apples
2024-03-17
1
-1
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+1
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Merge pull request #91122 from TokageItLab/simulator-memdel
Rémi Verschelde
2024-05-04
2
-12
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+5
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Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
Silc Lizard (Tokage) Renew
2024-05-03
2
-12
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+5
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Merge pull request #90517 from TokageItLab/cache-bones-mod
Rémi Verschelde
2024-05-04
2
-28
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+32
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Static allocation bones copy for SkeletonModifier
Silc Lizard (Tokage) Renew
2024-05-04
2
-28
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+32
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Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-m...
Rémi Verschelde
2024-05-04
1
-0
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+9
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Show warning for GeometryInstance3D transparency in Mobile/Compatibility
Hugo Locurcio
2024-01-15
1
-0
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+9
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
5
-7
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+7
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Fix particle cylinder emission shape random distribution
Kasper Arnklit Frandsen
2024-04-30
1
-1
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+1
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Merge pull request #91335 from devloglogan/xr-hand-modifier-update
Rémi Verschelde
2024-04-30
2
-0
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+27
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Store previous relative transforms in XRHandModifier3D
devloglogan
2024-04-30
2
-0
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+27
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Merge pull request #91177 from markusstephanides/master
Rémi Verschelde
2024-04-29
1
-0
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+4
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Add no-change check to Label3D
Markus Stephanides
2024-04-25
1
-0
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+4
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Expose is_part_of_edited_scene()
kobewi
2024-04-26
3
-10
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+10
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Merge pull request #91031 from Malcolmnixon/old-body-tracker-signals
Rémi Verschelde
2024-04-26
2
-8
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+8
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