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path: root/scene/animation/animation_blend_tree.cpp
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* Implement missing autorestart in oneshot node, closes #22238Juan Linietsky2019-01-251-1/+23
* AnimationNodeTransition name begins from 0volzhs2019-01-091-2/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Remove trailing whitespaceRémi Verschelde2018-11-201-1/+1
* Proper time tracking in AnimationNodeAnimation, closes #22887Juan Linietsky2018-11-081-8/+10
* Removed unnecessary assignmentsWilson E. Alvarez2018-11-041-3/+0
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* -Fix blend tree rename, closes #20210Juan Linietsky2018-08-231-11/+0
* Crash fixes for material and animtreeJuan Linietsky2018-08-201-0/+5
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-228/+284
* Fix some enum export in new Animation editor.Fabio Alessandrelli2018-07-081-2/+2
* -Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky2018-07-021-0/+1
* Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-14/+71
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-8/+8
* Animation Blend SpacesJuan Linietsky2018-06-211-12/+19
* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+1105