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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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animation_blend_tree.cpp
Commit message (
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Author
Age
Files
Lines
*
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-25
1
-1
/
+23
*
AnimationNodeTransition name begins from 0
volzhs
2019-01-09
1
-2
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Remove trailing whitespace
Rémi Verschelde
2018-11-20
1
-1
/
+1
*
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-11-08
1
-8
/
+10
*
Removed unnecessary assignments
Wilson E. Alvarez
2018-11-04
1
-3
/
+0
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-23
1
-11
/
+0
*
Crash fixes for material and animtree
Juan Linietsky
2018-08-20
1
-0
/
+5
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-228
/
+284
*
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-08
1
-2
/
+2
*
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-07-02
1
-0
/
+1
*
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-14
/
+71
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-8
/
+8
*
Animation Blend Spaces
Juan Linietsky
2018-06-21
1
-12
/
+19
*
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
1
-0
/
+1105