index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_blend_tree.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-0
/
+7
|
\
|
*
Add explicit_elapse option to NodeSeek to handle some processes
Silc Lizard (Tokage) Renew
2024-11-20
1
-0
/
+7
*
|
Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
-0
/
+5
|
\
|
|
*
Add advance_on_start option to NodeAnimation
Silc Lizard (Tokage) Renew
2024-11-12
1
-0
/
+5
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Remove empty bind_methods()
kobewi
2024-08-15
1
-21
/
+0
*
Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-16
/
+45
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
/
+2
*
Add Autocompletion for AnimationNodeStateMachine & BlendTree
Micky
2024-01-06
1
-0
/
+2
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-12
/
+12
*
Make AnimationNodeBlendTree use RBMap insteads HashMap
Silc Lizard (Tokage) Renew
2023-07-18
1
-1
/
+1
*
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
Silc Lizard (Tokage) Renew
2023-05-27
1
-0
/
+20
*
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
Silc Lizard (Tokage) Renew
2023-05-15
1
-13
/
+24
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-12
/
+12
*
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-1
/
+7
*
Consistent with NodeTimeSeek parameters OtherNodes
Silc Renew
2023-02-01
1
-1
/
+1
*
Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-02-01
1
-0
/
+4
*
Allow the Reset option of NodeTransition to be set for each Input
Silc Renew
2023-01-31
1
-5
/
+8
*
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-30
1
-19
/
+8
*
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-17
/
+19
*
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
1
-12
/
+12
*
Change time parameters and variables to double type
Dave Palais
2022-09-26
1
-19
/
+19
*
Merge pull request #63802 from TokageItLab/curve-transition
Rémi Verschelde
2022-08-22
1
-3
/
+7
|
\
|
*
added Curve in animation node transition for better control over cros…
Silc Renew
2022-08-18
1
-3
/
+7
*
|
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-2
/
+2
|
/
*
refactor sync in AnimationTree
Silc Renew
2022-07-16
1
-33
/
+31
*
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-8
/
+8
*
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
1
-13
/
+13
|
\
|
*
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-09
1
-13
/
+13
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
|
/
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-5
/
+21
*
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-21
/
+5
*
implement ping-pong loop in animation
Tokage
2021-10-09
1
-5
/
+21
*
Fix AnimationBlendTree reset on resource loading
PouleyKetchoupp
2021-08-26
1
-0
/
+2
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-11
/
+11
*
Improve resource load cache
reduz
2021-02-11
1
-0
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-33
/
+32
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-47
/
+47
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+3
*
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-25
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-11-08
1
-4
/
+3
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
[next]