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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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animation_blend_tree.h
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Author
Age
Files
Lines
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-47
/
+47
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-2
/
+3
*
Implement missing autorestart in oneshot node, closes #22238
Juan Linietsky
2019-01-25
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Proper time tracking in AnimationNodeAnimation, closes #22887
Juan Linietsky
2018-11-08
1
-4
/
+3
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-23
1
-1
/
+0
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-42
/
+69
*
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-3
/
+27
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-2
/
+2
*
Animation Blend Spaces
Juan Linietsky
2018-06-21
1
-4
/
+4
*
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
1
-0
/
+328