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path: root/scene/animation/animation_node_state_machine.cpp
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* Fix state machine priority for auto advanceGuilherme Felipe2019-02-121-1/+2
* Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky2019-01-271-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix sub-transitions not using end_node correctlyGuilherme Felipe2018-12-161-2/+1
* Removed unnecessary assignmentsWilson E. Alvarez2018-11-041-1/+0
* Misc. typosluz.paz2018-09-121-1/+1
* Add missing copyright headersRémi Verschelde2018-08-291-0/+30
* Fix advancing based on condition in AnimationNodeStateMachinePlaybackAndy Brenneke2018-08-251-1/+1
* Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs2018-08-241-1/+0
* Fix arg name in docs, some copy-paste errorsPoommetee Ketson2018-08-211-1/+1
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-341/+495
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-2/+2
* Fix some enum export in new Animation editor.Fabio Alessandrelli2018-07-081-3/+3
* renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-6/+6
* removed printJuan Linietsky2018-06-251-4/+0
* State machine animation nodeJuan Linietsky2018-06-251-0/+794