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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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animation_node_state_machine.cpp
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Author
Age
Files
Lines
*
Fix state machine priority for auto advance
Guilherme Felipe
2019-02-12
1
-1
/
+2
*
Fix problem blending from state to state in statemachine node, closes #21944
Juan Linietsky
2019-01-27
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix sub-transitions not using end_node correctly
Guilherme Felipe
2018-12-16
1
-2
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2018-11-04
1
-1
/
+0
*
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Fix advancing based on condition in AnimationNodeStateMachinePlayback
Andy Brenneke
2018-08-25
1
-1
/
+1
*
Remove unnecessary print with AnimationNodeStateMachinePlayback
volzhs
2018-08-24
1
-1
/
+0
*
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-08-21
1
-1
/
+1
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-341
/
+495
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-08
1
-3
/
+3
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-6
/
+6
*
removed print
Juan Linietsky
2018-06-25
1
-4
/
+0
*
State machine animation node
Juan Linietsky
2018-06-25
1
-0
/
+794