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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
animation
/
animation_node_state_machine.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove differences of the code between old AnimationTree and Mixer
Silc Lizard (Tokage) Renew
2023-12-06
1
-2
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+2
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Fix GroupedStateMachine reset
Silc Lizard (Tokage) Renew
2023-09-30
1
-1
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+1
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Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-17
/
+49
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[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-12
1
-1
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+1
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Fix infinity loop state can't break
Silc Lizard (Tokage) Renew
2023-07-07
1
-4
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+6
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Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-1
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+5
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-1
/
+5
*
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Unexpose AnimationTrackEditPlugin as not implemented
Yuri Sizov
2023-04-25
1
-1
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+1
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Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-459
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+840
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Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-1
/
+19
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Make restart in NodeStateMachine / NodeTransition optional
Silc Renew
2023-02-01
1
-1
/
+14
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Add indicator for state machine transition fade progress and position of stat...
SaracenOne
2023-01-25
1
-1
/
+29
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PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
Aaron Franke
2023-01-24
1
-1
/
+1
*
Merge pull request #71840 from TokageItLab/fix-travel-reset
Rémi Verschelde
2023-01-22
1
-3
/
+5
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Fix weird behavior of teleporting to self-state when reset is false
Silc Renew
2023-01-22
1
-3
/
+5
*
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Expose fading_from_node from StateMachine
Silc Renew
2023-01-22
1
-1
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+2
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Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-1
/
+1
*
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-19
1
-44
/
+88
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-26
1
-4
/
+4
*
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
1
-5
/
+6
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Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-21
1
-5
/
+6
*
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Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-23
1
-37
/
+25
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Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-16
1
-37
/
+25
*
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Fix StateMachine cannot connect nodes bug
Silc Renew
2022-12-21
1
-3
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+4
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*
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Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-20
1
-2
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+3
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Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
1
-5
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+3
*
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
1
-11
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+11
*
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Rémi Verschelde
2022-10-07
1
-21
/
+4
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Remove expression base node for transitions
Guilherme Sousa
2022-10-07
1
-21
/
+4
*
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-26
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+26
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*
Fix expression base path on transitions
Guilherme Sousa
2022-09-25
1
-4
/
+7
*
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Rémi Verschelde
2022-08-31
1
-23
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+22
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Fix AnimationNodeStateMachinePlayback::is_playing
Guilherme Felipe de C. G. da Silva
2022-08-03
1
-27
/
+28
*
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Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Rémi Verschelde
2022-08-31
1
-8
/
+6
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*
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Re-add AnimationNodeStateMachine::end_node for root state machine
Guilherme Felipe de C. G. da Silva
2022-08-10
1
-8
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+6
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*
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
1
-1
/
+1
*
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Merge pull request #54456 from rafallus/fix/anim_state_machine_start
Rémi Verschelde
2022-08-26
1
-1
/
+1
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*
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Fix AnimationTree state machine start()
rafallus
2021-10-30
1
-1
/
+1
*
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added Curve in animation node transition for better control over cros…
Silc Renew
2022-08-18
1
-2
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+19
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*
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Fix AnimationNodeStateMachine::rename_node
Guilherme Felipe de C. G. da Silva
2022-07-31
1
-14
/
+14
*
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-3
/
+3
*
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Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_a...
João Pedro São Gregorio Silva
2022-07-21
1
-1
/
+1
*
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refactor sync in AnimationTree
Silc Renew
2022-07-16
1
-6
/
+6
*
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Add AnimationTree Advance Expressions
SaracenOne
2022-06-28
1
-2
/
+64
*
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Merge pull request #61826 from guilhermefelipecgs/fix_leak
Rémi Verschelde
2022-06-23
1
-11
/
+11
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Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-06-08
1
-11
/
+11
*
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-1
/
+1
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*
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Fix typos with codespell
Rémi Verschelde
2022-05-23
1
-1
/
+1
*
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Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
1
-9
/
+9
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