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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
animation
/
animation_player.cpp
Commit message (
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Author
Age
Files
Lines
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-13
/
+13
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Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-4
/
+4
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-13
/
+13
*
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-20
1
-2
/
+9
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Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-06
1
-2
/
+9
*
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Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
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*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-4
/
+4
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-2
/
+2
*
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
1
-11
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+17
*
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-4
/
+4
*
Refactor Process Mode
reduz
2021-02-18
1
-11
/
+11
*
Removed _change_notify
reduz
2021-02-10
1
-3
/
+3
*
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-10
1
-1
/
+1
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*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-1
/
+1
*
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Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
1
-6
/
+7
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/
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-16
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-29
1
-2
/
+2
*
Add animation reset track feature
Pedro J. Estébanez
2020-12-20
1
-15
/
+69
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-10
1
-4
/
+2
*
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-10-06
1
-2
/
+2
*
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-03
1
-0
/
+2
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*
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
1
-0
/
+2
*
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Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-07-02
1
-1
/
+1
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*
animation autocomplete bug fixed
Thakee Nathees
2020-03-07
1
-1
/
+1
*
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Restore capture caches when missing
Tomasz Chabora
2020-06-05
1
-1
/
+1
*
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Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-60
/
+114
*
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+5
*
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-133
/
+0
*
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Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+8
*
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Revert "Emit signal when animation ends by seek"
Rémi Verschelde
2020-05-04
1
-2
/
+2
*
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[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-2
/
+2
*
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Emit signal when animation ends by seek
volzhs
2020-04-22
1
-2
/
+2
*
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Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
1
-13
/
+0
*
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Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-6
/
+6
*
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Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-6
/
+6
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/
*
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-5
/
+2
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-3
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-4
/
+4
*
Added StringName as a variant type.
Juan Linietsky
2020-02-21
1
-6
/
+6
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-4
/
+4
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+2
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+1
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-9
/
+9
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