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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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animation_player.h
Commit message (
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Author
Age
Files
Lines
*
Handle internal seek on AnimationPlayer to process discrete correctly
Silc Lizard (Tokage) Renew
2024-07-16
1
-1
/
+3
*
fix the sorting of blend_times in animation player
Jacob Millner
2024-07-03
1
-2
/
+2
*
Add argument options to AnimationPlayer for auto capture
Silc Lizard (Tokage) Renew
2024-05-03
1
-0
/
+11
*
Add auto_capture option to AnimationPlayer
Silc Lizard (Tokage) Renew
2024-05-02
1
-1
/
+7
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
/
+2
*
Fix some DEFVALs to use the right type
Raul Santos
2024-02-23
1
-0
/
+2
*
Add capture() and play_with_capture() as substitute of update capture
Silc Lizard (Tokage) Renew
2024-02-12
1
-0
/
+2
*
Make default blend_left consider current blend amount
Silc Lizard (Tokage) Renew
2024-01-09
1
-0
/
+2
*
Check the seek process immediately after playback as a special case
Silc Lizard (Tokage) Renew
2023-11-26
1
-0
/
+1
*
Clear seeked/started flag after seeking/advancing in AnimationPlayer
Silc Lizard (Tokage) Renew
2023-11-22
1
-0
/
+2
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-297
/
+53
*
Fix AnimatedSprite play() don't redraw immediately
Silc Renew
2023-01-29
1
-1
/
+1
*
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
1
-0
/
+29
*
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
1
-0
/
+2
*
Add p_keep_state to AnimationPlayer::stop()
Silc Renew
2023-01-19
1
-2
/
+2
*
Reset animation on playback stop
Tomasz Chabora
2023-01-13
1
-1
/
+2
*
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-11
1
-1
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change init for cache_update_size & add pointer animation player
Silc Renew
2022-12-07
1
-1
/
+0
*
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
Silc Renew
2022-12-07
1
-0
/
+1
*
Merge pull request #61958 from jtnicholl/animation_connections
Rémi Verschelde
2022-12-02
1
-3
/
+1
|
\
|
*
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-21
1
-3
/
+1
*
|
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
1
-1
/
+1
|
/
*
Change time parameters and variables to double type
Dave Palais
2022-09-26
1
-14
/
+14
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-27
1
-0
/
+4
*
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
1
-0
/
+2
*
Fix initial value of TRS3DTrack cache in AnimationPlayer
Silc Renew
2022-07-26
1
-0
/
+3
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Clean up Hash Functions
reduz
2022-06-20
1
-2
/
+2
*
Remove configuration warning from AnimationPlayer
SnailRhymer
2022-05-24
1
-2
/
+0
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-7
/
+29
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-1
/
+1
*
Implement Animation Libraries
reduz
2022-04-11
1
-4
/
+32
*
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-26
1
-1
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixed PlaybackData in AnimationPlayer
Silc 'Tokage' Renew
2021-11-27
1
-1
/
+1
*
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-1
/
+1
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-1
/
+0
*
Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-1
/
+10
*
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
1
-0
/
+7
*
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-1
/
+1
*
implement ping-pong loop in animation
Tokage
2021-10-09
1
-1
/
+1
*
Use doubles for time in animation code
Aaron Franke
2021-08-09
1
-6
/
+6
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
/
+2
*
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-1
/
+1
*
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-04
1
-1
/
+3
*
Refactor Process Mode
reduz
2021-02-18
1
-5
/
+5
*
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
1
-2
/
+2
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