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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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animation
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animation_tree.h
Commit message (
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Author
Age
Files
Lines
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-9
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-4
/
+4
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-4
/
+4
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-3
/
+6
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-24
1
-0
/
+2
*
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-23
1
-1
/
+10
*
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-20
1
-19
/
+38
*
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-08-02
1
-0
/
+3
*
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
1
-0
/
+1
*
change node graph property and improved some bindings
Juan Linietsky
2018-06-27
1
-2
/
+4
*
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+11
*
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
1
-0
/
+267