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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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scene
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animation
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animation_tree.h
Commit message (
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Author
Age
Files
Lines
*
Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
1
-0
/
+4
*
Add GraphFrame and integrate it in VisualShader
Hendrik Brucker
2024-04-04
1
-2
/
+2
*
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rémi Verschelde
2024-03-24
1
-6
/
+44
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Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
1
-6
/
+44
*
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Add autocompletion to AnimationNode
Micky
2024-03-01
1
-0
/
+4
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/
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-1
/
+1
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-1
/
+1
*
Remove differences of the code between old AnimationTree and Mixer
Silc Lizard (Tokage) Renew
2023-12-06
1
-1
/
+1
*
Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-228
/
+74
*
Clean up/refactor GraphNode and make it more flexible
Hendrik Brucker
2023-09-07
1
-0
/
+5
*
Single Compilation Unit build.
lawnjelly
2023-06-06
1
-0
/
+2
*
Allocate unique track_blends vector for animation states.
SaracenOne
2023-05-18
1
-1
/
+1
*
Rework StateMachine and nested StateMachine process
Silc Renew
2023-04-18
1
-7
/
+14
*
Add root motion accumulator to fix broken RootMotionView
Silc Renew
2023-02-10
1
-0
/
+14
*
Fix NodeTransition initialization and AnimationNode remapping method
Silc Renew
2023-02-05
1
-0
/
+8
*
Remove meaningless `rename_parameter` in AnimationTree
Silc Renew
2023-02-01
1
-2
/
+0
*
Remove the max input limit & cleanup AnimationNodeTransition API
Silc Renew
2023-01-30
1
-5
/
+5
*
Fix AnimatedSprite play() don't redraw immediately
Silc Renew
2023-01-29
1
-2
/
+4
*
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-28
1
-2
/
+26
*
Make AnimTree/Player processes adopt to GDVIRTUAL
Silc Renew
2023-01-26
1
-0
/
+2
*
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
1
-1
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
1
-2
/
+2
*
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Rémi Verschelde
2022-11-28
1
-7
/
+7
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*
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
1
-7
/
+7
*
|
Fix broken root motion scale and refactor API
Silc Renew
2022-11-26
1
-2
/
+6
*
|
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-23
1
-0
/
+1
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*
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-22
1
-0
/
+1
*
|
Optimize animation blend tree process
Silc Renew
2022-11-16
1
-1
/
+0
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/
*
Change time parameters and variables to double type
Dave Palais
2022-09-26
1
-1
/
+1
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-1
/
+1
*
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-14
1
-0
/
+2
*
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-27
1
-0
/
+1
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-1
/
+1
*
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
1
-0
/
+2
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
refactor sync in AnimationTree
Silc Renew
2022-07-16
1
-3
/
+3
*
Add AnimationTree Advance Expressions
SaracenOne
2022-06-28
1
-0
/
+5
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-18
1
-7
/
+8
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*
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-09
1
-7
/
+8
*
|
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
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/
*
Improvements of state machine
Guilherme Felipe
2022-05-02
1
-0
/
+10
*
Discontinue exp map in blending
Silc 'Tokage' Renew
2022-04-17
1
-2
/
+1
*
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-04-10
1
-0
/
+3
*
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-03-16
1
-1
/
+4
*
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-29
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-1
/
+3
*
Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-6
/
+0
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