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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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animation
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root_motion_view.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-3
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+2
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Add root_motion_local option to AnimationMixer
Silc Lizard (Tokage) Renew
2024-11-19
1
-3
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fix some build errors with `disable_3d=Yes`
A Thousand Ships
2024-01-07
1
-0
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+4
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Implement AnimationManager the base class of AnimationPlayer/Tree
Silc Lizard (Tokage) Renew
2023-09-29
1
-12
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+12
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Add root motion accumulator to fix broken RootMotionView
Silc Renew
2023-02-10
1
-2
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+5
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Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-24
1
-1
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix broken root motion scale and refactor API
Silc Renew
2022-11-26
1
-4
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+4
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-2
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+2
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fixed rotated RootMotionView grid glitch
Silc 'Tokage' Renew
2022-04-24
1
-5
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+4
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Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-4
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+0
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Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-61
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+66
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Deprecate ImmediateGeometry
reduz
2021-06-30
1
-16
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+18
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
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+2
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Refactor Process Mode
reduz
2021-02-18
1
-2
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+2
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Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-4
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
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+1
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
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+0
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Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-14
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+14
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
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+2
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
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+2
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Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-1
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+1
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
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+2
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Misc. typos
luz.paz
2018-09-12
1
-1
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+1
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Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
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+30
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-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-30
1
-2
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+17
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Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-1
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+1
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-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+163