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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
animation
/
root_motion_view.cpp
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Author
Age
Files
Lines
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-6
/
+0
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-14
/
+14
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-2
/
+2
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
Add missing copyright headers
Rémi Verschelde
2018-08-29
1
-0
/
+30
*
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-30
1
-2
/
+17
*
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
1
-1
/
+1
*
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-26
1
-0
/
+163