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path: root/scene/animation/skeleton_ik.h
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* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-220/+0
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-12/+12
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-111-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Use a new approach to fix bone pose override not being reset when IK animatio...Eric Rybicki2020-02-091-1/+0
* Fix bone pose override not being reset when IK animation is stoppedEric Rybicki2020-01-231-0/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-2/+2
* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added possibility to override or add target basis to tip boneAndrea Catania2018-11-201-1/+5
* Fixed task creation with void chain in SkeletonIKAndrea Catania2018-08-261-1/+1
* Fix compiling SkeletonIK with disable_3dRémi Verschelde2018-08-191-0/+4
* Implemented IKAndreaCatania2018-08-041-0/+212