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Redot Engine – Multi-platform 2D and 3D game engine
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animation
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Merge pull request #97020 from GuilhermeGSousa/fix-non-const-anim-node-process
Thaddeus Crews
2024-10-29
1
-1
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+1
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Fix non const animation node process function
Guilherme Sousa
2024-10-26
1
-1
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+1
*
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Implement array based hash map
nazarii
2024-10-24
7
-50
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+126
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Fix error when stopping empty animation player.
Ainsley Su
2024-10-03
1
-1
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+1
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Add markers to animation
chocola-mint
2024-09-29
5
-85
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+215
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
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+1
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Update AnimationTree parameter list when updating AnimationNodeTransition inp...
Haoyu Qiu
2024-09-20
1
-1
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+5
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Merge pull request #97018 from TokageItLab/add-quart-anim-cap
Rémi Verschelde
2024-09-16
1
-1
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+1
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Add missing "Quad" capture TransitionType enum hint
Silc Lizard (Tokage) Renew
2024-09-15
1
-1
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+1
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StringName: Fix empty hash
rune-scape
2024-09-09
1
-10
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+0
*
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Merge pull request #96572 from adamscott/fix-samples-leak
Rémi Verschelde
2024-09-09
1
-0
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+3
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Fix leak when using audio samples instead of streams
Adam Scott
2024-09-04
1
-0
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+3
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Merge pull request #93353 from AThousandShips/config_warning_fix
Rémi Verschelde
2024-09-08
1
-1
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+1
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Fix super call in various `get_configuration_warnings` methods
A Thousand Ships
2024-09-05
1
-1
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+1
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Fix AnimationLibrary loading
kobewi
2024-09-05
1
-3
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+2
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Merge pull request #92838 from Nazarwadim/small_animation_optimization
Rémi Verschelde
2024-09-02
4
-61
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+78
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Use static LocalVector for processed_hashes
Nazarii
2024-08-30
1
-1
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+2
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Optimize animations
nazarii
2024-08-30
4
-60
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+76
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Fix Tweeners to emit finished() when underlying object is deleted
BlackShift
2024-08-29
1
-0
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+3
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Merge pull request #95545 from KoBeWi/finish_tween!
Rémi Verschelde
2024-08-16
2
-8
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+10
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Add internal _finish() method to Tweener
kobewi
2024-08-15
2
-8
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+10
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Remove empty bind_methods()
kobewi
2024-08-15
2
-42
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+0
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Snap current position to the edge on animation finished
Silc Lizard (Tokage) Renew
2024-08-01
2
-1
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+5
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Merge pull request #94859 from TokageItLab/unstorage-node-time-info
Rémi Verschelde
2024-07-28
1
-3
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+3
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Make NodeTimeInfo be not stored in tscn
Silc Lizard (Tokage) Renew
2024-07-28
1
-3
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+3
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Determine break_loop_at_end 1 frame earlier using prediction by delta
Silc Lizard (Tokage) Renew
2024-07-28
4
-13
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+9
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Fix processed_hashes type to Animation::TypeHash from int
Silc Lizard (Tokage) Renew
2024-07-25
1
-1
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+1
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Fix total weight calculation to separate track types
Silc Lizard (Tokage) Renew
2024-07-25
1
-7
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+6
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Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
5
-72
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+77
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Merge pull request #94420 from TokageItLab/player-seek-internal
Rémi Verschelde
2024-07-23
2
-11
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+20
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Handle internal seek on AnimationPlayer to process discrete correctly
Silc Lizard (Tokage) Renew
2024-07-16
2
-11
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+20
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Fix StateMachine process when transition to end & optimize StringName
Silc Lizard (Tokage) Renew
2024-07-13
2
-41
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+38
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fix the sorting of blend_times in animation player
Jacob Millner
2024-07-03
1
-2
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+2
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Fix Bezier track init value on caching
Silc Lizard (Tokage) Renew
2024-07-01
1
-2
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+4
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Make AnimationTrackCaches invalid when animation is added
Silc Lizard (Tokage) Renew
2024-06-23
1
-0
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+1
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Add samples playback support
Adam Scott
2024-06-18
2
-5
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+31
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Merge pull request #92636 from TokageItLab/blend-point-check
Rémi Verschelde
2024-06-17
2
-2
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+6
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Add blend point check to AnimationNodeBlendSpace2D::_process()
Silc Lizard (Tokage) Renew
2024-06-01
2
-2
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+6
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Fix force continuous un-interpolatable value is not applied correctly
Silc Lizard (Tokage) Renew
2024-06-15
1
-4
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+23
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Fix seeking Animation immediate after playback for Discrete track
Silc Lizard (Tokage) Renew
2024-06-08
2
-8
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+14
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Fix BlendSpace2D sync flagging line
Silc Lizard (Tokage) Renew
2024-06-04
1
-1
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+1
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Fix wrong usage of parameters_base_path StringName
kobewi
2024-05-30
1
-2
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+2
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Fix Deterministic blending with Dominant doesn't have init value
Silc Lizard (Tokage) Renew
2024-05-21
3
-11
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+27
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
5
-14
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+10
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Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
Rémi Verschelde
2024-05-13
4
-25
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+25
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Add shorthand for using singleton string names
kobewi
2024-05-11
4
-25
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+25
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Invert start offset on AnimationNode custom timeline
Silc Lizard (Tokage) Renew
2024-05-11
1
-3
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+3
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
2
-8
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+8
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Add argument options to AnimationPlayer for auto capture
Silc Lizard (Tokage) Renew
2024-05-03
2
-1
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+48
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