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Redot Engine – Multi-platform 2D and 3D game engine
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animation
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Fix processed_hashes type to Animation::TypeHash from int
Silc Lizard (Tokage) Renew
2024-07-25
1
-1
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+1
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Fix total weight calculation to separate track types
Silc Lizard (Tokage) Renew
2024-07-25
1
-7
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+6
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Add approx comparing methods to Animation, use them on time comparison
Silc Lizard (Tokage) Renew
2024-07-24
5
-72
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+77
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Merge pull request #94420 from TokageItLab/player-seek-internal
Rémi Verschelde
2024-07-23
2
-11
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+20
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Handle internal seek on AnimationPlayer to process discrete correctly
Silc Lizard (Tokage) Renew
2024-07-16
2
-11
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+20
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Fix StateMachine process when transition to end & optimize StringName
Silc Lizard (Tokage) Renew
2024-07-13
2
-41
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+38
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fix the sorting of blend_times in animation player
Jacob Millner
2024-07-03
1
-2
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+2
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Fix Bezier track init value on caching
Silc Lizard (Tokage) Renew
2024-07-01
1
-2
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+4
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Make AnimationTrackCaches invalid when animation is added
Silc Lizard (Tokage) Renew
2024-06-23
1
-0
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+1
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Add samples playback support
Adam Scott
2024-06-18
2
-5
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+31
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Merge pull request #92636 from TokageItLab/blend-point-check
Rémi Verschelde
2024-06-17
2
-2
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+6
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Add blend point check to AnimationNodeBlendSpace2D::_process()
Silc Lizard (Tokage) Renew
2024-06-01
2
-2
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+6
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Fix force continuous un-interpolatable value is not applied correctly
Silc Lizard (Tokage) Renew
2024-06-15
1
-4
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+23
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Fix seeking Animation immediate after playback for Discrete track
Silc Lizard (Tokage) Renew
2024-06-08
2
-8
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+14
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Fix BlendSpace2D sync flagging line
Silc Lizard (Tokage) Renew
2024-06-04
1
-1
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+1
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Fix wrong usage of parameters_base_path StringName
kobewi
2024-05-30
1
-2
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+2
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Fix Deterministic blending with Dominant doesn't have init value
Silc Lizard (Tokage) Renew
2024-05-21
3
-11
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+27
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
5
-14
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+10
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Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
Rémi Verschelde
2024-05-13
4
-25
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+25
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Add shorthand for using singleton string names
kobewi
2024-05-11
4
-25
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+25
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Invert start offset on AnimationNode custom timeline
Silc Lizard (Tokage) Renew
2024-05-11
1
-3
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+3
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
2
-8
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+8
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Add argument options to AnimationPlayer for auto capture
Silc Lizard (Tokage) Renew
2024-05-03
2
-1
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+48
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Add auto_capture option to AnimationPlayer
Silc Lizard (Tokage) Renew
2024-05-02
3
-61
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+68
*
Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
Rémi Verschelde
2024-05-01
1
-2
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+5
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Make seeking animation playback track consider internal seeking
Silc Lizard (Tokage) Renew
2024-05-01
1
-2
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+5
*
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Make activating on ready in AnimationPlayer respect the property value
Silc Lizard (Tokage) Renew
2024-04-27
1
-1
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+1
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Separate value/bezier track caching process in AnimationMixer
Silc Lizard (Tokage) Renew
2024-04-10
1
-4
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+10
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Make AnimationMixer consider Discrete for RESET track
Silc Lizard (Tokage) Renew
2024-04-06
2
-3
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+18
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
3
-23
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+12
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Add GraphFrame and integrate it in VisualShader
Hendrik Brucker
2024-04-04
2
-4
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+4
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Merge pull request #89575 from TokageItLab/move-loop-check-state
Rémi Verschelde
2024-04-04
1
-4
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+5
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Move the line of infinity loop checking in AnimationStateMachine
Silc Lizard (Tokage) Renew
2024-03-17
1
-4
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+5
*
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Merge pull request #89794 from TokageItLab/animationplayback-seek
Rémi Verschelde
2024-03-24
1
-6
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+6
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*
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Fix AnimationPlaybackTrack seeking behavior overall
Silc Lizard (Tokage) Renew
2024-03-23
1
-6
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+6
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*
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Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rémi Verschelde
2024-03-24
10
-307
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+643
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*
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Rework AnimationNode process for retrieving the semantic time info
Silc Lizard (Tokage) Renew
2024-03-20
10
-307
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+643
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*
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Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
Rémi Verschelde
2024-03-24
2
-0
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+32
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Add autocompletion to AnimationNode
Micky
2024-03-01
2
-0
/
+32
*
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Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-3
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+6
*
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Fix wrong line of making flag to discrete in AnimationMixer
Silc Lizard (Tokage) Renew
2024-03-10
1
-1
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+1
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Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Rémi Verschelde
2024-03-01
8
-7
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+24
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Optimise Object's `get_argument_options`
Micky
2024-02-29
8
-7
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+24
*
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[Animation] Improvements to `Tween` memory management
A Thousand Ships
2024-02-26
2
-18
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+18
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Merge pull request #84906 from /fix-some-defvals
Rémi Verschelde
2024-02-23
3
-2
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+14
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Fix some DEFVALs to use the right type
Raul Santos
2024-02-23
3
-2
/
+14
*
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Merge pull request #88661 from TokageItLab/fix-dominant-conv
Rémi Verschelde
2024-02-22
2
-2
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+7
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Force non-numeric ValueTrack use Discrete with Dominant
Silc Lizard (Tokage) Renew
2024-02-22
2
-2
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+7
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Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
Rémi Verschelde
2024-02-22
2
-1
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+4
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