Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 1 | -124/+0 |
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* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
* | only call finished signal when it really finishes, closes #5222 | Juan Linietsky | 2016-06-29 | 1 | -0/+2 |
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* | -make stream player and time restore state properly if removed, fixes #1949 | Juan Linietsky | 2016-02-02 | 1 | -0/+1 |
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* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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* | -another approach to solving the deadlock problem :| | Juan Linietsky | 2015-12-21 | 1 | -0/+1 |
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* | -different attempt to avod deadlock problem | Juan Linietsky | 2015-12-21 | 1 | -1/+1 |
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* | -Fix to progress dialog, speding it up | Juan Linietsky | 2015-12-21 | 1 | -1/+1 |
| | | | | | -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | ||||
* | Please enter the commit message for your changes. Lines starting | Ariel Manzur | 2015-10-08 | 1 | -1/+1 |
| | | | | removed locks | ||||
* | Rewrite of the AudioStream API | Juan Linietsky | 2015-09-09 | 1 | -1/+32 |
| | | | | | | -Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future | ||||
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+89 |