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path: root/scene/debugger/scene_debugger.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-rootRémi Verschelde2022-12-051-0/+1
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| * Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`Micky2022-09-171-0/+1
* | [MP] Move engine and editor profilers to a plugin.Fabio Alessandrelli2022-11-141-19/+0
* | Add buttons in Remote Scene TreeMicky2022-10-201-1/+12
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-4/+4
* Remove VARIANT_ARG* macrosreduz2022-03-091-2/+2
* [Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli2022-02-061-0/+28
* Allow method binds to take Object subclasses as argumentsTechnoPorg2022-01-251-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-4/+4
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-4/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-081-2/+3
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+151