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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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debugger
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scene_debugger.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root
Rémi Verschelde
2022-12-05
1
-0
/
+1
|
\
|
*
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
Micky
2022-09-17
1
-0
/
+1
*
|
[MP] Move engine and editor profilers to a plugin.
Fabio Alessandrelli
2022-11-14
1
-19
/
+0
*
|
Add buttons in Remote Scene Tree
Micky
2022-10-20
1
-1
/
+12
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/
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-2
/
+2
*
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
1
-0
/
+28
*
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-25
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-4
/
+4
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-4
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
1
-2
/
+3
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
/
+151