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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
2
-5
/
+5
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Fix resource preview in remote inspector
PouleyKetchoupp
2020-05-23
1
-9
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-70
/
+140
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
2
-24
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
2
-18
/
+18
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
2
-10
/
+16
*
Fix debugger crash inspecting freed object.
Fabio Alessandrelli
2020-02-25
1
-5
/
+9
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
4
-1510
/
+1018
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
2
-5
/
+39
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
2
-4
/
+4
*
Correct size for PacketPeerStream in Debugger.
Fabio Alessandrelli
2019-12-21
1
-1
/
+1
*
Implement game camera override
Erik
2019-10-23
3
-0
/
+1481