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* Swap arguments of ResourceSaver.save()kobewi2022-07-291-1/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Remake resource thread safety and APIreduz2022-06-221-2/+2
* Add a new HashSet templatereduz2022-05-202-32/+35
* Use range iterators for RBSet in most casesAaron Record2022-05-191-15/+15
* Replace most uses of Map by HashMapreduz2022-05-162-53/+53
* Rename profiler "Idle Time" to "Process Time"Hugo Locurcio2022-05-051-1/+1
* Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio2022-05-031-6/+6
* Remove VARIANT_ARG* macrosreduz2022-03-092-9/+28
* [Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli2022-02-062-6/+125
* Allow method binds to take Object subclasses as argumentsTechnoPorg2022-01-251-0/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-032-4/+4
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde2021-11-291-1/+1
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| * Fix display of programmatically created value in remote inspectorFabio Alessandrelli2021-05-141-1/+1
* | Use range iterators for `Map`Lightning_A2021-09-301-8/+8
* | Fix camera override not workingrequizm2021-08-211-1/+1
* | Disable Node3D when compiling without 3D and fix disable_3d optionAaron Franke2021-08-131-2/+2
* | Organize methods in Viewport and explicitly name 3D methods with 3DAaron Franke2021-08-101-4/+4
* | Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-2/+2
* | Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-5/+4
* | Increase the number of arguments accepted by UndoRedo methodsGilles Roudière2021-07-061-4/+4
* | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde2021-06-291-9/+9
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| * | Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A2021-06-211-9/+9
* | | Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
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* / Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
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* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-012-4/+4
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-072-5/+5
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Fix resource preview in remote inspectorPouleyKetchoupp2020-05-231-9/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-70/+140
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-142-24/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-14/+14
* SCons: Format buildsystem files with psf/blackRémi Verschelde2020-03-301-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-172-18/+18
* Refactor ScriptDebugger.Fabio Alessandrelli2020-03-082-10/+16
* Fix debugger crash inspecting freed object.Fabio Alessandrelli2020-02-251-5/+9
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-214-1510/+1018
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-4/+4
* Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky2020-02-151-1/+1
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-112-5/+39
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-012-4/+4
* Correct size for PacketPeerStream in Debugger.Fabio Alessandrelli2019-12-211-1/+1
* Implement game camera overrideErik2019-10-233-0/+1481