index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
debugger
Commit message (
Expand
)
Author
Age
Files
Lines
*
Swap arguments of ResourceSaver.save()
kobewi
2022-07-29
1
-1
/
+1
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-1
/
+1
*
Remake resource thread safety and API
reduz
2022-06-22
1
-2
/
+2
*
Add a new HashSet template
reduz
2022-05-20
2
-32
/
+35
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-15
/
+15
*
Replace most uses of Map by HashMap
reduz
2022-05-16
2
-53
/
+53
*
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-05-05
1
-1
/
+1
*
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-03
1
-6
/
+6
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
2
-9
/
+28
*
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
2
-6
/
+125
*
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-25
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
2
-4
/
+4
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
Rémi Verschelde
2021-11-29
1
-1
/
+1
|
\
|
*
Fix display of programmatically created value in remote inspector
Fabio Alessandrelli
2021-05-14
1
-1
/
+1
*
|
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-8
/
+8
*
|
Fix camera override not working
requizm
2021-08-21
1
-1
/
+1
*
|
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
1
-2
/
+2
*
|
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
1
-4
/
+4
*
|
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
|
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+4
*
|
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-06
1
-4
/
+4
*
|
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-29
1
-9
/
+9
|
\
\
|
*
|
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-21
1
-9
/
+9
*
|
|
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
|
/
/
*
/
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
|
/
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
2
-4
/
+4
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
2
-5
/
+5
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Fix resource preview in remote inspector
PouleyKetchoupp
2020-05-23
1
-9
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-70
/
+140
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+11
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
2
-24
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
2
-18
/
+18
*
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
2
-10
/
+16
*
Fix debugger crash inspecting freed object.
Fabio Alessandrelli
2020-02-25
1
-5
/
+9
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
4
-1510
/
+1018
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-4
/
+4
*
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
1
-1
/
+1
*
Visual GPU profiler and related profiling support in Vulkan.
Juan Linietsky
2020-02-11
2
-5
/
+39
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
2
-4
/
+4
*
Correct size for PacketPeerStream in Debugger.
Fabio Alessandrelli
2019-12-21
1
-1
/
+1
*
Implement game camera override
Erik
2019-10-23
3
-0
/
+1481