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path: root/scene/gui/dialogs.cpp
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* AcceptDialog: fix child w/ ANCHOR_END sized wrong until resizedPoommetee Ketson2017-07-131-0/+3
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-13/+13
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-2/+2
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-7/+11
| | | | this might cause bugs I haven't found yet..
* New customizable editor themevolzhs2017-05-091-19/+28
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* Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron2017-05-021-13/+17
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* Respect the expand margin for StyleBoTextures again.Ray Koopa2017-04-131-29/+26
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-8/+8
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fixed WindowDialog not aligning properlyRobert Hernandez2017-03-311-1/+12
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* WindowDialog: Fix crash when running as ProjectManagerAndreas Haas2017-03-131-2/+2
| | | | Fixes a bug introduced in #7970
* Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+14
| | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-124/+92
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa2017-03-031-0/+28
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* Added functionality for resizable dialogs.Ray Koopa2017-03-011-52/+157
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* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
| | | | | | | - Add FIXME tags comments to some unfixed potential bugs - Remove some checks (always false: unsigned never < 0) - Fix some if statements based on reviews. - Bunch of missing `else` statements
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-2/+2
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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-18/+18
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
| | | | This saves typing and is a step towards fixing #56
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-28/+27
| | | | container!
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+4
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-19/+19
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix Accept/ConfirmationDialog UI brokenvolzhs2016-10-311-5/+8
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* Revert "Place child control under label in AcceptDialog."volzhs2016-10-311-25/+10
| | | | This reverts commit 3ef272290460670b82621727ba2e876fa0a5a01e.
* Place child control under label in AcceptDialog.Mateusz Adamczyk2016-10-091-10/+25
| | | | Fixes #6199.
* -Added bindings to the resource filesystem for editorJuan Linietsky2016-09-101-0/+1
| | | | -Added set_child_rect, which was unavailable for script
* fixed wrong placement of AcceptDialog Buttons issue-6143bebae2016-09-071-2/+0
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* Remove unused variables (third pass) + dead codeRémi Verschelde2016-07-071-2/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Make dialogs translatableGeequlim2016-05-301-4/+4
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* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-6/+73
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Add more documentations and fix AcceptDialog::add_cancelGeequlim2016-04-291-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add more properties to AcceptDialogFranklin Sobrinho2015-11-201-1/+3
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+1
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-2/+2
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375