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path: root/scene/gui/texture_progress_bar.cpp
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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-5/+4
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| * Improve set_radial_initial_angle by removing loopsarkology2024-11-141-5/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fix atlas texture positioning in circular TextureProgressBarAnni Ryynänen2024-06-221-18/+0
* Fix TextureProgressBar radial mode invalid polygon edge casekleonc2024-06-081-10/+13
* Replace `find` with `contains/has` where applicableA Thousand Ships2024-05-081-1/+1
* [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`A Thousand Ships2024-05-021-1/+1
* Misc code cleanupkobewi2024-04-261-6/+6
* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-2/+1
* Hide ineffective TextureProgressBar properties in the editorHugo Locurcio2023-11-151-6/+18
* Unify and streamline connecting to Resource changeskobewi2023-07-171-3/+2
* Extract and reorganize texture resource classesHendrik Brucker2023-07-141-0/+1
* TextureProgressBar Update upon texture changeskleonc2023-04-011-23/+26
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Support AtlasTexture in radial modes of TextureProgressBararkology2022-10-171-3/+23
* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-13/+13
* Add some codes, returnes directly if the value is not changed.风青山2022-08-231-1/+58
* Add suffixes to all nodes and resourcesFireForge2022-06-111-6/+6
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* Fix "Stretch Margin" group in TextureProgressBarFireForge2022-03-211-7/+11
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename minimum_size_changed() methodkobewi2021-12-061-5/+5
* progress_offset now added to reference cross draw functionRed Headphone2021-11-281-0/+1
* Fix nine patch of circular TextureProgressBarfloppyhammer2021-11-011-9/+8
* Fix bilinear TextureProgressBar with nine patch enabledfloppyhammer2021-10-141-2/+10
* Construct values only when necessary.Anilforextra2021-09-251-3/+2
* Add offset for TextureProgress progress texturekobewi2021-09-011-17/+40
* Improve nine patch behavior of TextureProgressBarfloppyhammer2021-06-211-24/+116
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-15/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename Control margin to offsetMarcel Admiraal2020-12-231-17/+17
* Rename the TextureProgress node to TextureProgressBarHugo Locurcio2020-12-141-0/+556