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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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gui
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texture_rect.h
Commit message (
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Author
Age
Files
Lines
*
Add expand mode compat to TextureRect
kobewi
2023-01-13
1
-0
/
+3
*
Add expand modes to TextureRect
kobewi
2023-01-12
1
-3
/
+13
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-07
1
-5
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fixup `ColorRect` and `TextureRect` renames
Andrii Doroshenko (Xrayez)
2020-10-19
1
-3
/
+4
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update TextureRect and Sprite when their Texture is modified directly.
PouleyKetchoupp
2019-10-05
1
-0
/
+2
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-3
/
+1
*
Add ability to flip TextureRect horizontally or vertically
PouleyKetchoupp
2019-04-03
1
-0
/
+8
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-7
/
+6
*
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
2017-02-09
1
-1
/
+1
*
Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
1
-0
/
+78