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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
canvas_layer.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Fix potential nullptr dereference in CanvasLayer
Sean Kim
2021-10-21
1
-2
/
+6
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-13
/
+1
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-1
/
+1
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-2
/
+0
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+9
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-10
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-13
/
+25
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-30
/
+0
*
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-06
1
-4
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-16
/
+16
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-3
/
+3
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
1
-0
/
+51
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix CanvasLayer trying to re-stack while out of tree
Pedro J. Estébanez
2018-11-16
1
-1
/
+3
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+5
|
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*
Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+5
*
|
Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
1
-3
/
+7
|
/
*
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-23
1
-19
/
+0
*
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-21
1
-0
/
+19
*
Lift 1440 limit in rotation_degrees hint range
Rémi Verschelde
2018-08-16
1
-3
/
+1
*
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
1
-18
/
+22
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-1
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Unify degree members and properties
letheed
2017-11-10
1
-5
/
+5
*
Remove deprecated rotation methods
letheed
2017-11-10
1
-18
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-3
/
+3
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-94
/
+73
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-18
/
+18
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-18
/
+18
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+10
|
\
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+10
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
1
-12
/
+48
*
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-06
1
-16
/
+32
*
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-04
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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