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path: root/scene/main/canvas_layer.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+1
* Replace `radians` range hint with `radians_as_degrees`A Thousand Ships2023-09-251-1/+1
* Remove NOTIFICATION_MOVED_IN_PARENTJuan Linietsky2023-04-061-6/+11
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add safety-checks before some servers `free()`Adam Scott2022-12-291-0/+1
* Merge pull request #59682 from Sauermann/fix-following-viewport-transformRémi Verschelde2022-12-191-0/+13
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| * Include the following-viewport-transform into CanvasLayer transformsMarkus Sauermann2022-12-181-0/+13
* | Fix Viewport root order after Node2D raiseMarkus Sauermann2022-11-021-1/+1
* | Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchangeRémi Verschelde2022-11-021-0/+1
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| * Update root order on layer changeMarkus Sauermann2022-03-241-0/+1
* | Rename `or_lesser` range property hint to `or_less`Hugo Locurcio2022-09-021-2/+2
* | Merge pull request #64355 from Mickeon/rename-follow-viewportRémi Verschelde2022-08-251-1/+1
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| * | Rename CanvasItem.`follow_viewport_enable` to end with "d"Micky2022-08-131-1/+1
* | | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-3/+3
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* | Add Vector2/3 linking to more propertiesFireForge2022-06-141-1/+1
* | Add suffixes to all nodes and resourcesFireForge2022-06-111-2/+2
* | Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-1/+1
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* Fix invisible CanvasItem visibility issueMarkus Sauermann2022-02-221-5/+1
* Fix CanvasItem visibility propagationkobewi2022-02-191-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-3/+2
* Added show and hide methods and updated doc API.Wagner Scholl Lemos2022-02-151-0/+10
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-2/+4
* Add visibility to CanvasLayerkobewi2022-02-051-0/+33
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Fix potential nullptr dereference in CanvasLayerSean Kim2021-10-211-2/+6
* Fix editor suffixes and degrees conversionreduz2021-06-301-13/+1
* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-1/+1
* Hide more options of disabled propertiesMichael Alexsander2021-03-031-2/+0
* Hide extra options from various nodes if they're not enabledMichael Alexsander2021-03-021-0/+9
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-10/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-13/+25
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-30/+0
* Remove Node.get_position_in_parent()Tomasz Chabora2020-04-061-4/+4
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Renaming of servers for coherency.Juan Linietsky2020-03-271-16/+16
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-3/+3
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-121-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky2019-04-051-0/+51
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix CanvasLayer trying to re-stack while out of treePedro J. Estébanez2018-11-161-1/+3
* Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky2018-11-071-0/+5
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| * Fix picking in CanvasLayerPedro J. Estébanez2018-08-251-0/+5
* | Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-3/+7
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* Revert "Take CanvasLayer transform into account for 2D physics"Rémi Verschelde2018-08-231-19/+0
* Take CanvasLayer transform into account for 2D physicsPedro J. Estébanez2018-08-211-0/+19