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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
canvas_layer.cpp
Commit message (
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+1
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Replace `radians` range hint with `radians_as_degrees`
A Thousand Ships
2023-09-25
1
-1
/
+1
*
Remove NOTIFICATION_MOVED_IN_PARENT
Juan Linietsky
2023-04-06
1
-6
/
+11
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Merge pull request #59682 from Sauermann/fix-following-viewport-transform
Rémi Verschelde
2022-12-19
1
-0
/
+13
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*
Include the following-viewport-transform into CanvasLayer transforms
Markus Sauermann
2022-12-18
1
-0
/
+13
*
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Fix Viewport root order after Node2D raise
Markus Sauermann
2022-11-02
1
-1
/
+1
*
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Merge pull request #59479 from Sauermann/fix-rootorder-on-layerchange
Rémi Verschelde
2022-11-02
1
-0
/
+1
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Update root order on layer change
Markus Sauermann
2022-03-24
1
-0
/
+1
*
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Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-2
/
+2
*
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Merge pull request #64355 from Mickeon/rename-follow-viewport
Rémi Verschelde
2022-08-25
1
-1
/
+1
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*
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Rename CanvasItem.`follow_viewport_enable` to end with "d"
Micky
2022-08-13
1
-1
/
+1
*
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-3
/
+3
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Add Vector2/3 linking to more properties
FireForge
2022-06-14
1
-1
/
+1
*
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Add suffixes to all nodes and resources
FireForge
2022-06-11
1
-2
/
+2
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-1
/
+1
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*
Fix invisible CanvasItem visibility issue
Markus Sauermann
2022-02-22
1
-5
/
+1
*
Fix CanvasItem visibility propagation
kobewi
2022-02-19
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-3
/
+2
*
Added show and hide methods and updated doc API.
Wagner Scholl Lemos
2022-02-15
1
-0
/
+10
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
/
+4
*
Add visibility to CanvasLayer
kobewi
2022-02-05
1
-0
/
+33
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Fix potential nullptr dereference in CanvasLayer
Sean Kim
2021-10-21
1
-2
/
+6
*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-13
/
+1
*
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-1
/
+1
*
Hide more options of disabled properties
Michael Alexsander
2021-03-03
1
-2
/
+0
*
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
1
-0
/
+9
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-10
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-13
/
+25
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-30
/
+0
*
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-06
1
-4
/
+4
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-2
/
+2
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-16
/
+16
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-3
/
+3
*
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
1
-0
/
+51
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix CanvasLayer trying to re-stack while out of tree
Pedro J. Estébanez
2018-11-16
1
-1
/
+3
*
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Juan Linietsky
2018-11-07
1
-0
/
+5
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Fix picking in CanvasLayer
Pedro J. Estébanez
2018-08-25
1
-0
/
+5
*
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Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
1
-3
/
+7
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*
Revert "Take CanvasLayer transform into account for 2D physics"
Rémi Verschelde
2018-08-23
1
-19
/
+0
*
Take CanvasLayer transform into account for 2D physics
Pedro J. Estébanez
2018-08-21
1
-0
/
+19
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