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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
canvas_layer.cpp
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Author
Age
Files
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...
*
Lift 1440 limit in rotation_degrees hint range
Rémi Verschelde
2018-08-16
1
-3
/
+1
*
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
1
-18
/
+22
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-1
/
+4
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Unify degree members and properties
letheed
2017-11-10
1
-5
/
+5
*
Remove deprecated rotation methods
letheed
2017-11-10
1
-18
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-3
/
+3
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-94
/
+73
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-18
/
+18
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-18
/
+18
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-0
/
+10
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+10
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-14
1
-12
/
+48
*
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-06
1
-16
/
+32
*
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-04
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-3
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+247
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