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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
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main
/
scene_tree.h
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
-0
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+3
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Add "Game" editor for better runtime debugging
Michael Alexsander
2024-10-30
1
-0
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+3
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Add an additional input stage after physics picking
Markus Sauermann
2024-10-23
1
-0
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+1
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-0
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+16
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Expose is_part_of_edited_scene()
kobewi
2024-04-26
1
-6
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+0
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Remove some unused SceneTree properties
Bernat Arlandis
2024-04-13
1
-3
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+0
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
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+7
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Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-0
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+2
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Merge pull request #78206 from alula/node-count-in-group
Yuri Sizov
2023-12-14
1
-0
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+1
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Add SceneTree.get_node_count_in_group()
Alula
2023-06-14
1
-0
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+1
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Merge pull request #78988 from RandomShaper/fix_change_scene
Yuri Sizov
2023-07-26
1
-1
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+3
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Reimplement scene change
Pedro J. Estébanez
2023-07-04
1
-1
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+3
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Ensure that SceneTree is initialized and finalized at correct time
Nickolai Korshunov
2023-06-20
1
-1
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+0
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Remove SceneTree debug avoidance hint
smix8
2023-06-16
1
-4
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+0
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Remove legacy navigation debug materials
smix8
2023-06-15
1
-4
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+0
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Merge pull request #75901 from reduz/refactor-node-processing
Rémi Verschelde
2023-05-10
1
-5
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+45
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Refactor Node Processing
Juan Linietsky
2023-05-09
1
-5
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+45
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Rework Navigation Avoidance
smix8
2023-05-10
1
-0
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+4
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Add SceneTree.unload_current_scene()
Juan Linietsky
2023-01-10
1
-0
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"
Rémi Verschelde
2022-11-27
1
-1
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+1
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`SceneTree` Fix storing removed nodes to be skipped by the group calls
kleonc
2022-10-24
1
-1
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+1
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Change time parameters and variables to double type
Dave Palais
2022-09-26
1
-2
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+2
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Merge pull request #63596 from Jayman2000/issue-27640
Rémi Verschelde
2022-09-08
1
-2
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+2
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Rename change_scene() and change_scene_to()
Jason Yundt
2022-09-07
1
-2
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+2
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Remove / Replace old Navigation Debug Visualization
smix8
2022-09-07
1
-8
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+0
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Some improvements to the SceneTreeTimer
Xwdit
2022-09-03
1
-1
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+6
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-2
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+2
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Set initial SceneTree processes times to 0.0
Marcel Admiraal
2022-07-17
1
-2
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+2
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Add Path2D/3D debug options
smix8
2022-06-20
1
-0
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+17
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-20
1
-0
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+3
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Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-14
1
-0
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+3
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+7
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Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
1
-3
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+5
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[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-26
1
-2
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+3
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[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-05
1
-0
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+1
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-2
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+2
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Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-30
1
-2
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+2
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Remove VARIANT_ARG* macros
reduz
2022-03-09
1
-2
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+21
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Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-2
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+1
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[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
1
-1
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+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-4
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+0
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[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
1
-1
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+1
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
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+7
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Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-22
1
-5
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+0
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Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-17
1
-0
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+5
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