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path: root/scene/main/scene_tree.h
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* Use doubles for time everywhere in Timer/SceneTreeAaron Franke2021-07-261-10/+10
* Show tooltips even when paused or time_scale is 0kobewi2021-07-231-0/+4
* [Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli2021-07-121-17/+0
* Complete rewrite of TweensTomasz Chabora2021-06-191-0/+5
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond2021-02-251-1/+1
* Add preview Sun and Environmentreduz2021-02-221-0/+1
* Update documentation for the new ProcessModeAaron Franke2021-02-191-5/+5
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-4/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename MainLoop methods to match Node methodsMarcel Admiraal2020-12-221-6/+6
* Move initialization of some classes to headersTomasz Chabora2020-12-111-25/+24
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* scene_tree.h: Update header guardYetizone2020-09-101-3/+3
* Remove multilevel callsGeorge Marques2020-07-241-1/+0
* Add override keywords.Marcel Admiraal2020-07-101-5/+5
* Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky2020-07-011-2/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-1/+1
* Add macOS DisplayServer implementation.bruvzg2020-03-261-1/+0
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-7/+7
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-36/+5
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-33/+3
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky2020-02-111-0/+3
* Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio2020-01-031-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Implement game camera overrideErik2019-10-231-21/+2
* Fixed leak on exit when using yield with SceneTreeTimerPouleyKetchoupp2019-10-191-0/+2
* Add autocomplete support for change_scene()Tomasz Chabora2019-09-021-0/+1
* [macOS] Add methods to modify global and dock menus. Add ability to open mult...bruvzg2019-08-261-0/+1
* Remove redundant author doc commentsIAmActuallyCthulhu2019-08-121-4/+0
* Use reference to constant in functionsqarmin2019-07-101-1/+1
* Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp2019-05-241-0/+2
* Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky2019-04-041-1/+1
* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+0
* Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky2019-01-261-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
* Implemented proceses priorityAndrea Catania2018-07-231-1/+2
* Add option to disable automatic multiplayer pollFabio Alessandrelli2018-06-031-0/+3
* Rename multiplayer_api to just multiplayer.Fabio Alessandrelli2018-05-081-3/+3
* Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-291-2/+0
* Use MultiplayerAPI class for high level networkingFabio Alessandrelli2018-03-031-40/+4
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Merge pull request #14996 from neikeq/enums-monoNoshyaar2017-12-271-2/+2
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