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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
main
/
scene_tree.h
Commit message (
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Author
Age
Files
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Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-24
1
-2
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+2
*
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Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-26
1
-3
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+2
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*
Added font oversampling support
Juan Linietsky
2017-12-19
1
-0
/
+5
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-2
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+2
*
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
1
-1
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+2
*
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
1
-0
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+2
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Added a node_added signal to the SceneTree
Nathan Warden
2017-10-19
1
-0
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+2
*
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Fix window display shrink can't set to float numbers
geequlim
2017-10-20
1
-2
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+2
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*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-2
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+2
*
Fix files header
Poommetee Ketson
2017-09-01
1
-1
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+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
*
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-23
1
-0
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+3
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-0
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+1
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-0
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+1
*
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-9
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+0
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-9
/
+0
*
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Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-08-09
1
-0
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+1
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*
Several changes to better run in mobile.
Juan Linietsky
2017-07-22
1
-1
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+2
*
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-07-03
1
-0
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+1
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-0
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+466
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