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path: root/scene/main/scene_tree.h
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| * Mono: Make the bindings generator output enumsIgnacio Etcheverry2017-12-241-2/+2
* | Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky2017-12-261-3/+2
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* Added font oversampling supportJuan Linietsky2017-12-191-0/+5
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
* Implement onion skinning for the animation editorPedro J. Estébanez2017-11-251-1/+2
* Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde2017-10-201-0/+2
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| * Added a node_added signal to the SceneTreeNathan Warden2017-10-191-0/+2
* | Fix window display shrink can't set to float numbersgeequlim2017-10-201-2/+2
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* add SceneTree method to get ID of rpc calling peerQuinn Schwab2017-08-231-0/+3
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-0/+1
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+1
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-9/+0
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-9/+0
* | Add expand stretch/ascpect - no more black barsYakov Borevich2017-08-091-0/+1
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* Several changes to better run in mobile.Juan Linietsky2017-07-221-1/+2
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-0/+1
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+466