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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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main
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shader_globals_override.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-6
/
+6
*
Disable all 3D nodes, physics, and resources when compiling without 3D
Aaron Franke
2024-03-11
1
-3
/
+3
*
Revert "Update Node::get_configuration_warnings signature"
Rémi Verschelde
2024-02-17
1
-2
/
+2
*
Update Node::get_configuration_warnings signature
RedMser
2024-02-08
1
-2
/
+2
*
Fix ShaderGlobalsOverride property handling
bitsawer
2023-09-22
1
-1
/
+1
*
Fix shader uniform storage conversions and crash
bitsawer
2023-05-29
1
-3
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
1
-2
/
+2
*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-7
/
+7
*
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-7
/
+7
*
Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-4
/
+4
*
Add a new HashMap implementation
reduz
2022-05-12
1
-11
/
+9
*
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-05-05
1
-1
/
+1
*
Add Vector4 to VisualShader
Hendrik Brucker
2022-04-12
1
-1
/
+1
*
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-28
1
-1
/
+1
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-16
/
+19
*
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Rémi Verschelde
2022-02-10
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-2
/
+1
*
Fix Command Queue Crash
reduz
2021-07-07
1
-2
/
+12
*
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-1
/
+1
*
Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-8
/
+5
*
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-09
1
-3
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Refactored variant constructor logic
reduz
2020-11-09
1
-1
/
+1
*
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-16
1
-2
/
+7
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-11
/
+0
*
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
1
-0
/
+30
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+257