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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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main
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timer.cpp
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Author
Age
Files
Lines
*
Do not start `Timer` upon manual switching of internal process
Andrii Doroshenko (Xrayez)
2020-11-20
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-9
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-13
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-2
/
+6
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-0
/
+0
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Improve the Timer wait time property hint
Hugo Locurcio
2019-12-28
1
-1
/
+1
*
Added more details in Timer.start() error message.
x2f
2019-11-27
1
-1
/
+1
*
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-09-03
1
-0
/
+3
*
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-09
1
-2
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Allows setting the Timer wait_time in start method.
Anish
2018-04-27
1
-2
/
+5
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Refactor Fixed to Physics
Poommetee Ketson
2017-10-21
1
-1
/
+1
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-10
/
+10
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-2
/
+2
|
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*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-2
/
+2
*
|
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+3
|
/
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Fixer looping timer accumulation in _process
Rémi Verschelde
2017-04-05
1
-3
/
+2
*
previous value of time_left is added to wait_time before assigning to time_left
Nikhil Shagrithaya
2017-04-04
1
-2
/
+1
*
is_active to is_paused
AlexHolly
2017-03-19
1
-10
/
+16
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-46
/
+36
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-13
/
+13
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-10
1
-12
/
+12
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-13
/
+13
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Now the timer could be paused
Hearto Lazor
2016-03-31
1
-3
/
+23
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
-make stream player and time restore state properly if removed, fixes #1949
Juan Linietsky
2016-02-02
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Update documentation for TileSet and Timer
Rémi Verschelde
2015-09-25
1
-1
/
+4
*
- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-10
1
-9
/
+60
*
-fix timer behavior described, closes #1455
Juan Linietsky
2015-05-01
1
-0
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-1
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-2
/
+3
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+4
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+140