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path: root/scene/main/timer.cpp
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* Do not start `Timer` upon manual switching of internal processAndrii Doroshenko (Xrayez)2020-11-201-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-9/+16
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-13/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-2/+6
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-0/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Improve the Timer wait time property hintHugo Locurcio2019-12-281-1/+1
* Added more details in Timer.start() error message.x2f2019-11-271-1/+1
* Added is_inside_tree() check in both Timer and Tweenshaderbeast2019-09-031-0/+3
* Remove ERR_EXPLAIN from scene/* codeTomasz Chabora2019-08-091-2/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Allows setting the Timer wait_time in start method.Anish2018-04-271-2/+5
* Bind many more properties to scriptsBojidar Marinov2018-01-121-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Refactor Fixed to PhysicsPoommetee Ketson2017-10-211-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-10/+10
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-2/+2
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+2
* | Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fixer looping timer accumulation in _processRémi Verschelde2017-04-051-3/+2
* previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya2017-04-041-2/+1
* is_active to is_pausedAlexHolly2017-03-191-10/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-46/+36
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-4/+4
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-12/+12
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-13/+13
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Now the timer could be pausedHearto Lazor2016-03-311-3/+23
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* -make stream player and time restore state properly if removed, fixes #1949Juan Linietsky2016-02-021-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Update documentation for TileSet and TimerRémi Verschelde2015-09-251-1/+4
* - Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor2015-05-101-9/+60
* -fix timer behavior described, closes #1455Juan Linietsky2015-05-011-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-1/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* ColladaJuan Linietsky2014-10-141-2/+3
* Little BitsJuan Linietsky2014-10-121-1/+4
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+140