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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
scene
/
register_scene_types.cpp
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Author
Age
Files
Lines
*
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
1
-1
/
+4
*
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
1
-3
/
+3
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-2
/
+2
*
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-26
1
-4
/
+12
*
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-0
/
+3
*
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-1
/
+0
*
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
1
-0
/
+1
*
GIProbes working.
Juan Linietsky
2020-02-11
1
-2
/
+2
*
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
1
-6
/
+8
*
Basic 2D engine is more or less working, needs more work for editor to be usa...
Juan Linietsky
2020-02-11
1
-0
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-6
/
+6
*
Remove AnimationTreePlayer node
Michael Alexsander
2020-02-10
1
-3
/
+1
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-7
/
+16
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-2
/
+2
*
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
1
-2
/
+0
*
Fix AnimationTree not available when compiled with disable_3d
William Tumeo
2020-01-07
1
-22
/
+22
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove unused stb_truetype-based DynamicFont implementation
Hugo Locurcio
2019-10-03
1
-1
/
+0
*
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-09-18
1
-0
/
+3
*
Bug Fix 31973 Type Hint Error
Eoin O'Neill
2019-09-04
1
-0
/
+2
*
Merge pull request #31926 from Chaosus/vs_switch
Yuri Roubinsky
2019-09-04
1
-0
/
+1
|
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*
Some improvements for Switch node in visual shaders
Chaosus89
2019-09-03
1
-0
/
+1
*
|
Update RichTextLabel to support real time effects and custom BBCodes.
Eoin O'Neill
2019-09-03
1
-0
/
+1
|
/
*
Register ReferenceRect when building with ADVANCED_GUI_DISABLED
merumelu
2019-08-26
1
-1
/
+1
*
Added global expressions to visual shaders
Yuri Roubinski
2019-08-18
1
-0
/
+1
*
Plugin support for visual shaders
Yuri Roubinski
2019-08-14
1
-0
/
+1
*
Some improvements to Mix visual shader function
Yuri Roubinski
2019-08-06
1
-0
/
+1
*
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Rémi Verschelde
2019-07-25
1
-1
/
+1
|
\
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*
Keep track of default theme and project custom default theme seperatelly
Bojidar Marinov
2019-07-05
1
-1
/
+1
*
|
added pointMesh primitive
clayjohn
2019-07-24
1
-0
/
+1
*
|
Merge pull request #30532 from Chaosus/vs_triplanar
Rémi Verschelde
2019-07-15
1
-0
/
+1
|
\
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*
|
Added triplanar uniform texture node to visual shaders
Chaosus
2019-07-12
1
-0
/
+1
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/
*
/
Added "Is" and "Compare" functions to visual shaders
Chaosus
2019-07-12
1
-0
/
+2
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/
*
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-06-15
1
-0
/
+1
*
added MultiMeshInstance2D node for using MultiMesh in 2D
clayjohn
2019-06-03
1
-5
/
+7
*
Remove MeshLibrary from disable_3d=true builds
JFonS
2019-06-03
1
-2
/
+2
*
Expression node for visual shaders
Chaosus
2019-05-21
1
-0
/
+2
*
Added Fresnel and OneMinus to visual shaders
Chaosus
2019-05-19
1
-0
/
+1
*
Fix Crash On Close When 3D Is Disabled
AnthonyYoManz
2019-04-25
1
-0
/
+4
*
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-19
1
-0
/
+1
*
Added conditional nodes to visual shaders
Chaosus
2019-04-13
1
-0
/
+2
*
Merge pull request #26164 from Chaosus/vshader_improvements
Rémi Verschelde
2019-04-07
1
-0
/
+17
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*
Major improvements for visual shader system
Chaosus
2019-04-07
1
-0
/
+17
*
|
Added height map shape that implement heightmap collision shape
Bastiaan Olij
2019-03-17
1
-0
/
+2
|
/
*
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
1
-9
/
+9
*
Include PhysicsMaterial when 3D is disabled
George Marques
2019-02-06
1
-2
/
+2
*
Rename OrientedPathFollow to PathFollowOriented
Danilo Villa (Davi)
2019-01-16
1
-1
/
+0
*
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2019-01-10
1
-20
/
+13
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-29
/
+39
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