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path: root/scene/register_scene_types.cpp
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* Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania2020-02-281-1/+4
* Renamed PlaneShape to WorldMarginShapeAndrea Catania2020-02-271-3/+3
* Renamed NavigationMeshInstance to NavigationRegionAndrea Catania2020-02-271-2/+2
* Add support for integer type in visual shadersYuri Roubinsky2020-02-261-4/+12
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+3
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-1/+0
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-0/+1
* GIProbes working.Juan Linietsky2020-02-111-2/+2
* Modernized default 3D material, fixes material bugs.Juan Linietsky2020-02-111-6/+8
* Basic 2D engine is more or less working, needs more work for editor to be usa...Juan Linietsky2020-02-111-0/+1
* Texture refactorJuan Linietsky2020-02-111-6/+6
* Remove AnimationTreePlayer nodeMichael Alexsander2020-02-101-3/+1
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-7/+16
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-2/+2
* Remove unused #if 0'ed codeRémi Verschelde2020-01-211-2/+0
* Fix AnimationTree not available when compiled with disable_3dWilliam Tumeo2020-01-071-22/+22
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove unused stb_truetype-based DynamicFont implementationHugo Locurcio2019-10-031-1/+0
* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-0/+3
* Bug Fix 31973 Type Hint ErrorEoin O'Neill2019-09-041-0/+2
* Merge pull request #31926 from Chaosus/vs_switchYuri Roubinsky2019-09-041-0/+1
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| * Some improvements for Switch node in visual shadersChaosus892019-09-031-0/+1
* | Update RichTextLabel to support real time effects and custom BBCodes.Eoin O'Neill2019-09-031-0/+1
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* Register ReferenceRect when building with ADVANCED_GUI_DISABLEDmerumelu2019-08-261-1/+1
* Added global expressions to visual shadersYuri Roubinski2019-08-181-0/+1
* Plugin support for visual shadersYuri Roubinski2019-08-141-0/+1
* Some improvements to Mix visual shader functionYuri Roubinski2019-08-061-0/+1
* Merge pull request #30351 from bojidar-bg/30288-override-global-themeRémi Verschelde2019-07-251-1/+1
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| * Keep track of default theme and project custom default theme seperatellyBojidar Marinov2019-07-051-1/+1
* | added pointMesh primitiveclayjohn2019-07-241-0/+1
* | Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde2019-07-151-0/+1
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| * | Added triplanar uniform texture node to visual shadersChaosus2019-07-121-0/+1
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* / Added "Is" and "Compare" functions to visual shadersChaosus2019-07-121-0/+2
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* Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+1
* added MultiMeshInstance2D node for using MultiMesh in 2Dclayjohn2019-06-031-5/+7
* Remove MeshLibrary from disable_3d=true buildsJFonS2019-06-031-2/+2
* Expression node for visual shadersChaosus2019-05-211-0/+2
* Added Fresnel and OneMinus to visual shadersChaosus2019-05-191-0/+1
* Fix Crash On Close When 3D Is DisabledAnthonyYoManz2019-04-251-0/+4
* Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-0/+1
* Added conditional nodes to visual shadersChaosus2019-04-131-0/+2
* Merge pull request #26164 from Chaosus/vshader_improvementsRémi Verschelde2019-04-071-0/+17
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| * Major improvements for visual shader systemChaosus2019-04-071-0/+17
* | Added height map shape that implement heightmap collision shapeBastiaan Olij2019-03-171-0/+2
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-9/+9
* Include PhysicsMaterial when 3D is disabledGeorge Marques2019-02-061-2/+2
* Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)2019-01-161-1/+0
* Consistency in resource format saver/loader de-registrationRémi Verschelde2019-01-101-20/+13
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-29/+39