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path: root/scene/register_scene_types.cpp
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* Scene: Ensure classes match their header filenameRémi Verschelde2019-02-121-9/+9
* Include PhysicsMaterial when 3D is disabledGeorge Marques2019-02-061-2/+2
* Rename OrientedPathFollow to PathFollowOrientedDanilo Villa (Davi)2019-01-161-1/+0
* Consistency in resource format saver/loader de-registrationRémi Verschelde2019-01-101-20/+13
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Added basic support for custom resource savers and loadersMarc Gilleron2018-12-151-29/+39
* Get rid of ancient .theme format for Theme resource. It was not working and c...Juan Linietsky2018-11-271-6/+0
* Move ParticlesMaterial code to its own resource fileRémi Verschelde2018-09-041-2/+3
* Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+2
* Merge pull request #21379 from volzhs/particle-matRémi Verschelde2018-08-241-4/+3
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| * Make ParticlesMaterial included with disable_3d=yes optionvolzhs2018-08-251-4/+3
* | Drop old ShaderGraph code, obsoleted by VisualShaderRémi Verschelde2018-08-241-1/+0
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* Clipped camera implementation, a camera that avoids going into geometry.Juan Linietsky2018-08-211-0/+1
* Merge pull request #18822 from QbieShay/masterJuan Linietsky2018-08-201-0/+3
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| * added spring arm node.QbieShay2018-08-181-0/+3
* | Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-0/+2
* | Fix compiling SkeletonIK with disable_3dRémi Verschelde2018-08-191-3/+3
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* Added proper import support for 3D and Array texturesJuan Linietsky2018-08-061-0/+7
* Merge pull request #20597 from karroffel/tex3dJuan Linietsky2018-08-061-0/+1
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| * add 3D texturesThomas Herzog2018-07-301-0/+1
* | Implemented IKAndreaCatania2018-08-041-0/+2
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* Merge pull request #19225 from Paulb23/open_all_files_in_script_editorMax Hilbrunner2018-07-241-0/+3
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| * Allow opening and editing of any utf_8 file in script editorPaulb232018-07-221-0/+3
* | Implemented Soft bodyAndreaCatania2018-07-231-0/+2
* | Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-0/+3
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| * Implemented physics materialAndreaCatania2018-05-111-0/+3
* | -Fix disable_3d flagJuan Linietsky2018-07-211-7/+9
* | Merge pull request #20176 from Chaosus/vs_namefixesRémi Verschelde2018-07-171-4/+4
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| * | Several name fixes for visual shaderChaosus2018-07-151-4/+4
* | | Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-0/+1
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* | Visual Shaders are back.Juan Linietsky2018-07-141-0/+35
* | Merge pull request #19540 from muiroc/cylinderMax Hilbrunner2018-07-121-0/+2
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| * | added cylinder shape supportmuiroc2018-07-011-0/+2
* | | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-0/+3
* | | Changes to how node paths are selected from property, allowing setting a hint.Juan Linietsky2018-06-271-1/+2
* | | -Add root motion support in AnimationTree.Juan Linietsky2018-06-261-1/+5
* | | renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky2018-06-251-2/+2
* | | added BlendSpace1D editor pluginThomas Herzog2018-06-251-2/+2
* | | added AnimationBlendSpace1DThomas Herzog2018-06-251-0/+2
* | | rename BlendSpace to BlendSpace2DThomas Herzog2018-06-251-2/+2
* | | State machine animation nodeJuan Linietsky2018-06-251-0/+3
* | | Animation Blend SpacesJuan Linietsky2018-06-211-0/+3
* | | -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+15
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* / Up vector implementation and OrientedPathFollow.danilo22052018-05-201-0/+1
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* Implemented ragdollAndreaCatania2018-05-071-0/+1
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-0/+3
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-0/+2
* BMFont loading direct support from .fnt files.Juan Linietsky2018-01-161-0/+8
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15186 from GodotExplorer/default-themeRémi Verschelde2018-01-041-35/+39
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