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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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primitive_meshes.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
-0
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+169
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Optimize mesh generation by preventing unneeded shape recalculations
Carson Bates
2024-11-21
1
-0
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+169
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Merge pull request #93602 from aaronp64/inspector_latency
Rémi Verschelde
2024-08-22
1
-4
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+4
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Improve Editor Inspector/Theme item lookup performance
aaronp64
2024-08-20
1
-4
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+4
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Make primitive meshes react to texel size change
Bastiaan Olij
2024-07-26
1
-17
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+25
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-4
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+2
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Fix Label3D, TextMesh & Font not following project default theme in editor
Micky
2024-03-09
1
-1
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+8
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Expose PrimitiveMesh's `request_update`` method
jsjtxietian
2024-03-06
1
-76
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+76
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Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-0
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+3655