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path: root/scene/resources/3d/primitive_meshes.cpp
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* Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-261-0/+169
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| * Optimize mesh generation by preventing unneeded shape recalculationsCarson Bates2024-11-211-0/+169
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Merge pull request #93602 from aaronp64/inspector_latencyRémi Verschelde2024-08-221-4/+4
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| * Improve Editor Inspector/Theme item lookup performanceaaronp642024-08-201-4/+4
* | Make primitive meshes react to texel size changeBastiaan Olij2024-07-261-17/+25
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* Use `Vector*` component-wise `min/max/clamp` functions where applicableA Thousand Ships2024-03-201-4/+2
* Fix Label3D, TextMesh & Font not following project default theme in editorMicky2024-03-091-1/+8
* Expose PrimitiveMesh's `request_update`` methodjsjtxietian2024-03-061-76/+76
* Move 3D-only resources to their own folderAaron Franke2024-02-261-0/+3655