| Commit message (Expand) | Author | Age | Files | Lines |
* | Fix capsule height/radius setters with linked properties | PouleyKetchoupp | 2021-08-19 | 1 | -2/+10 |
* | Improve CapsuleShape2D size clamping | kobewi | 2021-08-11 | 1 | -9/+2 |
* | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | 2021-08-11 | 1 | -11/+10 |
* | Added option in project settings to draw Shape2D outlines | PouleyKetchoupp | 2021-02-25 | 1 | -3/+5 |
* | Draw an outline for 2D debug collision shapes | Hugo Locurcio | 2021-02-20 | 1 | -0/+3 |
* | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | 2021-02-09 | 1 | -2/+0 |
* | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke | 2021-01-09 | 1 | -2/+3 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | 2020-05-27 | 1 | -1/+2 |
* | Style: Enforce braces around if blocks and loops | Rémi Verschelde | 2020-05-14 | 1 | -2/+4 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -11/+0 |
* | Prevent CapsuleShape2D height from being less than zero. | Marcel Admiraal | 2020-05-10 | 1 | -0/+3 |
* | Renaming of servers for coherency. | Juan Linietsky | 2020-03-27 | 1 | -5/+5 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -2/+2 |
* | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | 2020-02-10 | 1 | -0/+4 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | 2018-01-03 | 1 | -9/+20 |
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| * | More exact picking for canvas editor | Bernhard Liebl | 2017-12-27 | 1 | -9/+20 |
* | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
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* | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
* | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -1/+1 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -1/+1 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -27/+23 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -4/+4 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -2/+2 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
* | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
* | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
* | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+27 |
* | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
* | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+82 |