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path: root/scene/resources/curve.h
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* Fix Curve{2D,3D} notifying property list changedRaul Santos2022-06-231-0/+6
* Fixed dragging curve pointsVitika92022-06-221-1/+6
* Expose Curve points in the inspectorRaul Santos2022-05-171-0/+16
* Implement `mark_dirty` in Curve2D and Curve3DRaul Santos2022-05-171-0/+4
* Regression: Fix Curve2D/Curve3D bakingHendrik Brucker2022-05-161-2/+2
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve Curve with const and real_tAaron Franke2021-11-301-60/+60
* Curve2D/Curve3D: exact linear interpolationJihyun Yu2021-08-211-0/+2
* Some work on double supportAaron Franke2021-08-091-2/+2
* Implement Particle Trailsreduz2021-04-301-1/+1
* Initialize class variables with default values in scene/ [2/2]Rafał Mikrut2021-02-091-27/+21
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-7/+0
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-10/+10
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Curve: Prevent forcing 1.0 min value to 0.99Rémi Verschelde2019-06-211-0/+1
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-0/+2
* Up vector implementation and OrientedPathFollow.danilo22052018-05-201-0/+6
* Added methods get_closest_point and get_closest_offset to both Curve2D and Cu...danilo22052018-05-011-0/+4
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
* Dead code tells no talesRémi Verschelde2017-08-271-50/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* Fix curve saving, refined undo/redoMarc Gilleron2017-06-281-11/+19
* Curve featuresMarc Gilleron2017-06-261-0/+31
* Added Curve resourceMarc Gilleron2017-06-241-0/+72
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-3/+3
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-40/+17
* Type renames:Juan Linietsky2017-01-111-8/+8
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Curve2D/3D: Add clear_points method.Andreas Haas2016-12-031-0/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* 2D Animation ImprovementsJuan Linietsky2014-07-061-1/+74
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+162