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Redot Engine – Multi-platform 2D and 3D game engine
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dynamic_font.h
Commit message (
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Author
Age
Files
Lines
*
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-26
1
-316
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-09-03
1
-8
/
+8
*
Add DynamicFont::get_available_chars()
Pedro J. Estébanez
2020-07-20
1
-0
/
+2
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-9
/
+9
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
Use underline position and thickness value in font file
volzhs
2020-04-29
1
-0
/
+6
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-7
/
+7
*
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
1
-1
/
+1
*
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
1
-1
/
+1
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-1
/
+1
*
Texture refactor
Juan Linietsky
2020-02-11
1
-5
/
+1
*
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-02-07
1
-1
/
+3
*
Update size and position for colored font with oversampling
volzhs
2020-01-07
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+1
*
Unexpose subclasses of ResourceFormatLoader and -Saver
Rémi Verschelde
2019-06-18
1
-1
/
+0
*
Fixed undefined setting values when loading dynamic fonts
PouleyKetchoupp
2019-02-12
1
-2
/
+3
*
Fix font kerning
volzhs
2019-01-05
1
-1
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-12-15
1
-0
/
+1
*
Add a property to control DynamicFont anti-aliasing
Hugo Locurcio
2018-11-10
1
-0
/
+3
*
Moved dynamic font list from static to lifetime controlled by main.
Ibrahn Sahir
2018-10-20
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-4
/
+4
*
Always emit dynamic font change in update_oversampling
Ruslan Mustakov
2018-05-08
1
-1
/
+1
*
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-05-08
1
-3
/
+32
*
Add an hinting mode setting to DynamicFonts
Hugo Locurcio
2018-02-28
1
-0
/
+12
*
Merge pull request #15780 from volzhs/emoji
Rémi Verschelde
2018-02-19
1
-0
/
+1
|
\
|
*
Support colored font
volzhs
2018-01-16
1
-0
/
+1
*
|
I have no idea why this commit fixes #15392
Juan Linietsky
2018-01-21
1
-7
/
+9
|
/
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Make dynamic font oversampling fully dynamic.
Juan Linietsky
2017-12-19
1
-0
/
+11
*
Added font oversampling support
Juan Linietsky
2017-12-19
1
-5
/
+8
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-0
/
+2
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Cache DynamicFont resource for Android
volzhs
2017-03-24
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-59
/
+44
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-3
/
+3
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
1
-9
/
+17
*
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
1
-0
/
+18
*
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-08-02
1
-3
/
+15
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-2
/
+2
*
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
Juan Linietsky
2016-06-18
1
-0
/
+4
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