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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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font.cpp
Commit message (
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Author
Age
Files
Lines
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-2
/
+2
*
Perfect FreeType-based outlines for DynamicFonts
Ruslan Mustakov
2018-05-08
1
-16
/
+27
*
BMFont loading direct support from .fnt files.
Juan Linietsky
2018-01-16
1
-0
/
+39
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-3
/
+3
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
fix for BitmapFont::create_from_fnt to allow loading from file in
Ibrahn Sahir
2017-12-19
1
-2
/
+2
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-2
/
+2
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+4
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-4
/
+4
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-4
/
+4
*
Good bye chunky fonts, closes #9441
Juan Linietsky
2017-07-25
1
-1
/
+1
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-2
/
+2
*
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-4
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-221
/
+186
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-28
/
+28
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-8
/
+8
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-8
/
+8
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-28
/
+28
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add a function to notify font users that the font changed. Closes #5774
Juan Linietsky
2016-07-18
1
-0
/
+6
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-1
/
+1
*
move Font to BitmapFont
Juan Linietsky
2016-04-28
1
-98
/
+141
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-18
/
+18
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
added fallbacks proprty to fonts
Juan Linietsky
2015-12-10
1
-21
/
+22
*
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-10
1
-1
/
+1
*
add bind method for create_from_fnt (load fnt made by BMFont)
volzhs
2015-06-10
1
-0
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
input events on Area2D is now supported
Juan Linietsky
2015-03-22
1
-0
/
+4
*
signed distance field font support
Juan Linietsky
2015-03-21
1
-0
/
+17
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+554