| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Vertex and attribute compression to reduce the size of the vertex format. | clayjohn | 2023-10-05 | 1 | -3/+3 |
| * | Add Mesh ConvexDecompositionSettings wrapper | smix8 | 2023-04-07 | 1 | -1/+1 |
| * | import: Fix uv2 by avoiding premature ImporterMesh::get_mesh() | Lyuma | 2023-02-23 | 1 | -0/+1 |
| * | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
| * | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | 2022-11-25 | 1 | -1/+1 |
| * | Fix LOD-generation on skinned meshes. | SaracenOne | 2022-09-14 | 1 | -1/+1 |
| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -1/+1 |
| * | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+4 |
| * | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| * | Fix auto LOD generation for blendshapes. | Joan Fons | 2021-10-09 | 1 | -0/+1 |
| * | GLTF for game templates. | K. S. Ernest (iFire) Lee | 2021-10-03 | 1 | -0/+132 |
