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Redot Engine – Multi-platform 2D and 3D game engine
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material.cpp
Commit message (
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Author
Age
Files
Lines
*
Optimise Object's `get_argument_options`
Micky
2024-02-29
1
-2
/
+4
*
Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-3
/
+5
*
Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name`
jsjtxietian
2024-01-29
1
-1
/
+1
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
*
Fix missing autocompletion for inheriting classes
Micky
2024-01-03
1
-1
/
+1
*
Fix typo in BaseMaterial3D conversion from 3.x SpatialMaterial
Hugo Locurcio
2023-11-23
1
-1
/
+1
*
Fix several Material texture parameter updates
bitsawer
2023-11-01
1
-1
/
+1
*
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
Raffaele Picca
2023-10-23
1
-9
/
+22
*
Fix BaseMaterial3D update with certain material settings
bitsawer
2023-10-11
1
-0
/
+2
*
Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
/
+5
*
Initialize MSDF parameters in BaseMaterial3D with default
detomon
2023-07-28
1
-1
/
+4
*
Unify and streamline connecting to Resource changes
kobewi
2023-07-17
1
-2
/
+2
*
Take eye offset into account for depth in StandardMaterial3D
Bastiaan Olij
2023-07-06
1
-1
/
+1
*
Merge pull request #74937 from bitsawer/fix_uniform_storage
Rémi Verschelde
2023-06-09
1
-2
/
+26
|
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*
Fix shader uniform storage conversions and crash
bitsawer
2023-05-29
1
-2
/
+26
*
|
Fix materials' shaders not updated if loaded on a non-main thread
Pedro J. Estébanez
2023-05-31
1
-2
/
+6
|
/
*
Improve `SelfList` and fix error in `BaseMaterial3D` when running doctool
RedworkDE
2023-05-22
1
-9
/
+7
*
Avoid sync issues in materials with scheduled shader updates
Pedro J. Estébanez
2023-05-10
1
-3
/
+19
*
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Clay John
2023-05-05
1
-15
/
+14
|
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*
Fix shader uniform groups to prevent it sorting in alphabet order
Yuri Rubinsky
2023-03-28
1
-15
/
+14
*
|
Revert "Fix ShaderMaterial uniform type changes"
bitsawer
2023-04-28
1
-20
/
+2
*
|
Fix ShaderMaterial uniform type changes
bitsawer
2023-04-25
1
-2
/
+20
*
|
Add EXPOSURE built in to spatial shaders
clayjohn
2023-04-12
1
-1
/
+1
|
/
*
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-02-26
1
-10
/
+0
*
Fix shader parameter assign
Juan Linietsky
2023-02-18
1
-1
/
+9
*
make particle billboard take into account non-uniform scale
QbieShay
2023-02-13
1
-1
/
+4
*
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-31
1
-2
/
+4
*
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-24
1
-41
/
+19
*
Merge pull request #70377 from dsnopek/server-export-mk2
Rémi Verschelde
2023-01-23
1
-0
/
+8
|
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*
Add "dedicated server" export mode which can strip unneeded visual resources
David Snopek
2023-01-23
1
-0
/
+8
*
|
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
/
+1
*
|
Clean up shader parameter remap
Juan Linietsky
2023-01-21
1
-13
/
+44
*
|
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-2
/
+10
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/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+2
*
Use circular fade instead of linear fade for distance fade
Hugo Locurcio
2022-12-05
1
-4
/
+5
*
Simplify GDVIRTUAL_REQUIRED_CALL calls
kobewi
2022-11-30
1
-10
/
+5
*
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-19
1
-10
/
+7
*
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
1
-3
/
+3
|
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*
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-3
/
+3
*
|
Fix MSVC warning C4702: unreachable code
Rémi Verschelde
2022-09-28
1
-2
/
+0
|
/
*
Fix sorting of uniform items in the material properties
Yuri Rubinsky
2022-09-16
1
-14
/
+16
*
Merge pull request #64092 from nathanfranke/shader-uniform
Rémi Verschelde
2022-09-14
1
-33
/
+10
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*
prefix shader parameters with "shader_parameter/"
Nathan Franke
2022-09-02
1
-33
/
+10
*
|
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Johan Aires Rastén
2022-09-10
1
-1
/
+5
|
/
*
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
/
+19
|
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*
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
/
+19
*
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
/
+36
|
/
*
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-29
1
-0
/
+2
*
Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
1
-4
/
+6
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