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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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mesh_data_tool.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-4
/
+5
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
Yuri Sizov
2021-11-02
1
-0
/
+2
*
Some work on double support
Aaron Franke
2021-08-09
1
-2
/
+2
*
MeshDataTool::create_from_surface Fail on invalid index data
kleonc
2021-02-23
1
-16
/
+22
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-24
/
+48
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+17
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-50
/
+0
*
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
1
-1
/
+1
*
Renamed plane's d to distance
Marcus Elg
2020-05-10
1
-1
/
+1
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-14
/
+14
*
Fix various -Wmaybe-uninitialized (#37352).
Martin Liska
2020-03-27
1
-14
/
+14
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-58
/
+58
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fix the edges of the mesh vertex
fjordyo
2019-08-24
1
-1
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
removed redundant error from meshdatatool
clayjohn
2018-10-10
1
-2
/
+0
*
MeshDataTool memory corruption fix
Sergey Lapin
2018-09-30
1
-4
/
+4
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-15
/
+15
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-7
/
+7
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-3
/
+3
*
[#7212] Fixed missing 'Variant' return values in documentation.
ducdetronquito
2017-07-11
1
-3
/
+3
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-266
/
+219
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-38
/
+38
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-37
/
+37
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-38
/
+38
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
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*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+629