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path: root/scene/resources/mesh_data_tool.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-4/+5
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Prevent MeshDataTool from crashing due to invalid bones/weights arraysYuri Sizov2021-11-021-0/+2
* Some work on double supportAaron Franke2021-08-091-2/+2
* MeshDataTool::create_from_surface Fail on invalid index datakleonc2021-02-231-16/+22
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-24/+48
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+17
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-50/+0
* Revert "Renamed plane's d to distance"Rémi Verschelde2020-05-101-1/+1
* Renamed plane's d to distanceMarcus Elg2020-05-101-1/+1
* Replace NULL with nullptrlupoDharkael2020-04-021-14/+14
* Fix various -Wmaybe-uninitialized (#37352).Martin Liska2020-03-271-14/+14
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-58/+58
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fix the edges of the mesh vertexfjordyo2019-08-241-1/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* removed redundant error from meshdatatoolclayjohn2018-10-101-2/+0
* MeshDataTool memory corruption fixSergey Lapin2018-09-301-4/+4
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-15/+15
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixes method definitions with extra number of argumentsIgnacio Etcheverry2017-08-101-2/+2
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-7/+7
* Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
* [#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito2017-07-111-3/+3
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-266/+219
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-38/+38
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-37/+37
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+629